2026-11-03 09:11:46 +08:00
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using System;
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using System.Collections.Generic;
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using Decentralized.Domain;
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using Newtonsoft.Json;
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namespace Decentralized
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{
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/// <summary>上一晚的挖矿报告(终端"报告"页和晨间日志)。</summary>
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public sealed class NightReport
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{
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public int Day;
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public int Rigs, PoweredRigs;
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public double Hash, NetworkHash, Mined, Price, Kj;
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public List<string> Burnt = new List<string>();
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}
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/// <summary>一局的 mod 状态。整体序列化成 JSON 存进游戏的 mod 存档数据;显卡的健康度等存在显卡物品的标签上。</summary>
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public sealed class SaveData
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{
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public int Version = 1;
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public int Day;
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public Rng Rng = new Rng((ulong)DateTime.UtcNow.Ticks);
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public Market Market;
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public Stablecoins Stable = new Stablecoins();
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public Network Network = new Network();
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public Wallet Hot = new Wallet { Address = "hot" };
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public Exchange Exchange = new Exchange();
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2026-11-03 16:39:40 +08:00
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public Mixer Mixer = new Mixer();
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2026-11-03 19:35:48 +08:00
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public BlackMarket Black = new BlackMarket();
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2026-11-03 09:11:46 +08:00
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public List<MarketEvent> ActiveEvents = new List<MarketEvent>();
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public NightReport LastNight;
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public bool OpeningNewsShown;
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2026-11-03 21:31:50 +08:00
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/// <summary>各个收款方的地址(平台、混币器、Ponero 兑换处等),第一次用到时随机生成并存档。付款前要手输。</summary>
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public Dictionary<string, string> Addresses = new Dictionary<string, string>();
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public string Address(string key)
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{
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if (!Addresses.TryGetValue(key, out var a)) { a = "0x" + Rng.NextUInt().ToString("x8").Substring(0, 6); Addresses[key] = a; }
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return a;
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}
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2026-11-03 16:01:20 +08:00
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/// <summary>当天用币付款的成交额(信用点),夜间清零。</summary>
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public double CoinSalesToday;
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2026-11-03 09:11:46 +08:00
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}
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/// <summary>当前这一局的状态:读档 / 新游戏时载入,睡觉结算后写回。</summary>
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public static class Session
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{
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private const string Key = "state";
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public static SaveData Data;
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/// <summary>今晚有电的矿架上的显卡(矿架在夜间早段扣电时登记,结算时用)。</summary>
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2026-11-03 09:16:46 +08:00
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public static readonly List<KeyValuePair<GameItem, ModuleBonus>> TonightCards = new List<KeyValuePair<GameItem, ModuleBonus>>();
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2026-11-03 09:11:46 +08:00
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public static int TonightRigs, TonightPoweredRigs;
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public static double TonightKj;
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public static void Load()
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{
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Data = null;
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try
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{
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string json = ModHelper.GetModData(ModInfo.Id, Key);
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if (!string.IsNullOrEmpty(json)) Data = JsonConvert.DeserializeObject<SaveData>(json);
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}
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catch (Exception ex) { Log.Error($"读取存档数据失败,重新开始:{ex.Message}"); }
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if (Data == null) Data = new SaveData();
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if (Data.Market == null) Data.Market = Market.CreateDefault(StoreStation.GetDayCounter());
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2026-11-03 09:36:12 +08:00
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Log.Info($"状态已载入(第 {Data.Day} 天,PSC {Data.Market.Price:0.00})");
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2026-11-03 09:11:46 +08:00
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}
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public static void Save()
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{
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if (Data == null) return;
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try { ModHelper.SetModData(ModInfo.Id, Key, JsonConvert.SerializeObject(Data)); }
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catch (Exception ex) { Log.Error($"写入存档数据失败:{ex.Message}"); }
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}
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/// <summary>链上资产的信用点价格。</summary>
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public static double Price(string asset)
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{
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if (asset == Assets.PSC) return Data.Market.Price;
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var spec = Assets.Get(asset);
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2026-11-03 19:35:48 +08:00
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if (asset == Assets.Ponero) return BlackMarket.PoneroPrice(Data.Market.Price);
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2026-11-03 09:11:46 +08:00
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if (spec != null && spec.Stable) return Data.Stable.Price(asset);
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return 0;
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}
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public static double Rent() => PlayerStore.Instance != null ? PlayerStore.Instance.rentValue : 200;
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}
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}
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