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probably-decentralized/src/Decentralized.Domain/Stablecoins.cs
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using System;
using System.Collections.Generic;
namespace Decentralized.Domain
{
/// <summary>
/// 三种稳定币的价格与状态:CRC(上层,托管银行出事时脱锚、可能减记),CRT(黑市,镇压或火并时脱锚,
/// 镇压期间按黑市声望出卖客户),CRA(革命军,质押付息,补贴池告急或外生触发时进入三天死亡螺旋)。
/// </summary>
public sealed class Stablecoins
{
public double Crc = 1, Crt = 1, Cra = 1;
public int CrcDepegEnd = -1, CrtDepegEnd = -1;
public bool CrcHaircutPending;
public double CraSubsidy = Tuning.CraSubsidy0;
public int CraWarnDay = -1, CraSpiralDay = -1;
public double RevPower = 50;
public List<double> RevHistory = new List<double>();
public double Price(string asset)
{
switch (asset)
{
case Assets.CRC: return Crc;
case Assets.CRT: return Crt;
case Assets.CRA: return Cra;
default: return 1;
}
}
/// <summary>减记发生时返回 CRC 持有量要乘的系数(其余情况为 1)。</summary>
public double OnEventStart(MarketEvent ev, int day, Rng rng)
{
if (ev == MarketEvent.RevRaidUpper && CrcDepegEnd < 0 && rng.Chance(Tuning.CrcDepegChance))
{
Crc = rng.Range(Tuning.CrcDepegMin, Tuning.CrcDepegMax);
CrcDepegEnd = day + rng.Range(Tuning.CrcDepegDaysMin, Tuning.CrcDepegDaysMax);
CrcHaircutPending = rng.Chance(Tuning.CrcHaircutChance);
}
if ((ev == MarketEvent.GangWar || ev == MarketEvent.Crackdown) && CrtDepegEnd < 0 && rng.Chance(Tuning.CrtDepegChance))
{
Crt = rng.Range(Tuning.CrtDepegMin, Tuning.CrtDepegMax);
CrtDepegEnd = day + rng.Range(Tuning.CrtDepegDaysMin, Tuning.CrtDepegDaysMax);
}
return 1;
}
/// <summary>镇压开始时,玩家持有的 CRT 被冻结一半的概率:黑市声望 0 时 40%,50 以上为 0。</summary>
public static double CrtFreezeChance(double blackMarketRep) =>
Math.Max(0, Tuning.CrtFreezeBase - blackMarketRep * Tuning.CrtFreezePerRep);
public bool CraSubsidyLow => CraSubsidy <= Tuning.CraSubsidy0 * Tuning.CraSubsidyWarn;
/// <summary>CRA 的预兆:外生螺旋的新闻已出,或补贴池告急(利率下调)。螺旋开始后不再算预兆。</summary>
public bool CraWarning(int day) => (CraWarnDay >= 0 && CraWarnDay <= day || CraSubsidyLow) && Cra >= 0.97;
public double CraRate => CraSubsidyLow ? Tuning.CraRateLow : Tuning.CraRate;
/// <summary>
/// 夜间结算。返回 CRC 持有量要乘的系数(减记兑现时为 0.95,否则为 1)。
/// playerStaked:玩家的 CRA 质押额,用来算补贴支出(玩家的利息由调用方按 <see cref="CraRate"/> 发放)。
/// </summary>
public double Night(int day, Rng rng, double playerStaked)
{
double crcFactor = 1;
if (CrcDepegEnd == day)
{
Crc = 1;
if (CrcHaircutPending) crcFactor = Tuning.CrcHaircut;
CrcDepegEnd = -1;
CrcHaircutPending = false;
}
if (CrtDepegEnd == day)
{
Crt = 1;
CrtDepegEnd = -1;
}
RevHistory.Add(RevPower);
if (RevHistory.Count > 7) RevHistory.RemoveAt(0);
RevPower = Math.Max(0, Math.Min(100, RevPower + rng.Gauss() * 3));
if (CraSpiralDay < 0)
{
CraSubsidy -= (Tuning.CraNpcStake + playerStaked) * CraRate;
bool revFalling = RevHistory.Count == 7 && RevPower < RevHistory[0] - 5;
double weekly = Tuning.CraSpiralWeekly * (revFalling ? 3 : 1);
double daily = 1 - Math.Pow(1 - weekly, 1.0 / 7);
if (CraWarnDay < 0 && (rng.Chance(daily) || CraSubsidy <= 0))
{
CraWarnDay = day;
CraSpiralDay = day + rng.Range(Tuning.CraWarnLeadMin, Tuning.CraWarnLeadMax);
}
}
if (CraSpiralDay > 0 && day >= CraSpiralDay)
Cra = Tuning.CraSpiralPath[Math.Min(day - CraSpiralDay, Tuning.CraSpiralPath.Length - 1)];
return crcFactor;
}
}
}