2026-11-03 09:11:46 +08:00
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#!/usr/bin/env python3
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"""物品像素图(游戏物品为 100 PPU,一格 16 像素;形状由不透明像素决定)。
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用法:python3 art/sprites.py → 写出 src/Decentralized/ModFiles/Textures/Items/*.png
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python3 art/sprites.py --preview DIR → 另存放大 6 倍、桌面底色的预览
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画法沿用 Probably Automated 对讲机图:轮廓统一用 #292234,光从左上来,颜色取自游戏物品图集的调色板。
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"""
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import os
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import struct
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import sys
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import zlib
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C = {
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'O': (0x29, 0x22, 0x34), # 轮廓
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'k': (0x37, 0x35, 0x41), # 最暗
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'd': (0x44, 0x46, 0x4C), # 暗面
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'm': (0x5F, 0x68, 0x68), # 中间
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'b': (0x88, 0x94, 0x8A), # 亮面
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'l': (0xA8, 0xAE, 0xA5), # 受光
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'h': (0xC4, 0xC4, 0xB0), # 亮边
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'g': (0x53, 0x58, 0x5B), # 散热片
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's': (0x27, 0x56, 0x54), # 屏幕底
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'S': (0x67, 0xAA, 0xA5), # 屏幕字
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'T': (0x8A, 0xBF, 0xBB), # 屏幕高光
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'G': (0x5E, 0x9C, 0x4E), # Probidia 绿
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'g2': (0x3E, 0x6B, 0x36),
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'R': (0xB0, 0x4A, 0x3E), # PMD 红
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'r2': (0x7A, 0x33, 0x2E),
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'Y': (0xC8, 0xA4, 0x4A), # 金手指
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'c': (0x2E, 0x2A, 0x2A), # 焦黑
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'e': (0x6B, 0x4A, 0x3A), # 焦痕
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}
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class Canvas:
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def __init__(self, w, h):
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self.w, self.h = w, h
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self.px = [[None] * w for _ in range(h)]
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def put(self, x, y, c):
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if 0 <= x < self.w and 0 <= y < self.h:
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self.px[y][x] = c
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def rect(self, x0, y0, x1, y1, c):
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for y in range(y0, y1 + 1):
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for x in range(x0, x1 + 1):
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self.put(x, y, c)
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def box(self, x0, y0, x1, y1, fill, outline='O'):
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self.rect(x0, y0, x1, y1, fill)
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for x in range(x0, x1 + 1):
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self.put(x, y0, outline); self.put(x, y1, outline)
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for y in range(y0, y1 + 1):
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self.put(x0, y, outline); self.put(x1, y, outline)
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def png(self, path, scale=1, bg=None):
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raw = bytearray()
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for row in self.px:
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line = bytearray()
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for c in row:
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r, g, b, a = (0, 0, 0, 0) if c is None else C[c] + (255,)
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if bg is not None:
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r, g, b = (round(v * a / 255 + w * (255 - a) / 255) for v, w in zip((r, g, b), bg))
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a = 255
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line += bytes((r, g, b, a)) * scale
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for _ in range(scale):
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raw.append(0); raw += line
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def chunk(tag, data):
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return struct.pack('>I', len(data)) + tag + data + struct.pack('>I', zlib.crc32(tag + data) & 0xFFFFFFFF)
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data = b'\x89PNG\r\n\x1a\n' + chunk(b'IHDR', struct.pack('>IIBBBBB', self.w * scale, self.h * scale, 8, 6, 0, 0, 0)) \
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+ chunk(b'IDAT', zlib.compress(bytes(raw), 9)) + chunk(b'IEND', b'')
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os.makedirs(os.path.dirname(os.path.abspath(path)), exist_ok=True)
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with open(path, 'wb') as f:
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f.write(data)
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2026-11-03 11:26:11 +08:00
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FONT = { # 3×5 像素字(丝印用)
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'R': '110101110101101', 'Z': '111001010100111', 'X': '101101010101101', 'P': '110101110100100',
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'M': '101111111101101', 'D': '110101101101110', 'T': '111010010010010', 'i': '010000010010010',
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'0': '111101101101111', '1': '010110010010111', '2': '110001010100111', '3': '110001010001110',
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'4': '101101111001001', '5': '111100110001110', '6': '011100111101111', '7': '111001010010010',
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'8': '111101111101111', '9': '111101111001110',
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}
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def text(c, x, y, s, color, skew=False):
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"""在画布上写 3×5 像素字;skew 为重新印过的效果:字一高一低、间距不匀。"""
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i = 0
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for ch in s:
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if ch == ' ':
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x += 2
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continue
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dy = (i % 2) if skew else 0
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for k, bit in enumerate(FONT[ch]):
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if bit == '1':
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c.put(x + k % 3, y + k // 3 + dy, color)
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x += 4 + (1 if skew and i % 3 == 2 else 0)
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i += 1
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W, H = 48, 32
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TOP0, TOP1 = 4, 22 # 顶面行范围
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L, R = 6, 45 # 顶面左右(左边是挡板)
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FANS = ((17, 13), (34, 13)) # 两个风扇中心
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def outline(c):
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2026-11-03 10:18:19 +08:00
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solid = lambda v: v is not None
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get = lambda x, y: c.px[y][x] if 0 <= x < c.w and 0 <= y < c.h else None
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edge = [(x, y) for y in range(c.h) for x in range(c.w)
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if solid(get(x, y)) and any(not solid(get(x + dx, y + dy)) for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)))]
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for x, y in edge:
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c.put(x, y, 'O')
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2026-11-03 11:26:11 +08:00
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def bracket(c):
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"""左端金属挡板,三个接口孔。"""
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c.rect(1, 2, 5, 27, 'b')
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c.rect(1, 2, 1, 27, 'h'); c.rect(5, 2, 5, 27, 'd')
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for y in (5, 11, 17):
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c.rect(2, y, 4, y + 3, 'k')
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c.rect(2, y, 4, y, 'g')
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c.put(3, 22, 'k'); c.put(3, 24, 'k')
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def gpu_front(accent, accent_dark, burnt=False):
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"""显卡正面(48×32,3×2 格),略微俯视:顶面是带两个风扇的散热罩,左端金属挡板(三个接口),
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前沿露出 PCB 和金手指,右端一道暗侧面。每格中心都不透明。"""
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c = Canvas(W, H)
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bracket(c)
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for y in range(TOP0, TOP1 + 1):
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for x in range(L, R + 1):
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c.put(x, y, 'm')
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c.put(R, y, 'd'); c.put(R - 1, y, 'd')
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for x in range(L, R + 1):
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c.put(x, TOP0, 'l'); c.put(x, TOP0 + 1, 'b')
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for x in range(L + 1, R - 1):
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c.put(x, TOP1 - 1, accent)
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c.put(L + 1, TOP1, accent_dark); c.put(R - 2, TOP1, accent_dark)
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for cx, cy in FANS:
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for y in range(cy - 7, cy + 8):
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for x in range(cx - 7, cx + 8):
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d2 = (x - cx) ** 2 + (y - cy) ** 2
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if d2 <= 49:
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c.put(x, y, 'k')
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if 26 <= d2 <= 38:
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c.put(x, y, 'g')
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for k in range(-5, 6):
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if abs(k) >= 1:
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c.put(cx + k, cy, 'g'); c.put(cx, cy + k, 'g')
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for dx, dy in ((-3, -3), (3, 3), (3, -3), (-3, 3)):
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c.put(cx + dx, cy + dy, 'g')
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c.rect(cx - 1, cy - 1, cx + 1, cy + 1, 'b')
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c.put(cx, cy, 'h')
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for x in range(L, R + 1):
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c.put(x, TOP1 + 1, 'g2'); c.put(x, TOP1 + 2, 'g2')
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for x in range(L, R + 1):
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c.put(x, TOP1 + 3, 'Y'); c.put(x, TOP1 + 4, 'Y' if x % 2 == 0 else 'e')
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for y in (TOP1 + 3, TOP1 + 4):
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c.put(L + 17, y, 'k'); c.put(L + 18, y, 'k')
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for x0 in (L + 4, L + 12): # 顶上供电口
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c.rect(x0, TOP0 - 1, x0 + 4, TOP0 - 1, 'k')
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for x in range(L, R + 1):
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for y in range(TOP1 + 1, 28):
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if c.px[y][x] is None:
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c.put(x, y, 'k')
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if burnt:
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for x, y in [(12, 8), (13, 9), (18, 17), (35, 8), (36, 9), (40, 18), (24, 12), (25, 11)]:
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c.put(x, y, 'c')
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for x in range(L + 1, R - 1):
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c.put(x, TOP1 - 1, 'e')
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outline(c)
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2026-11-03 09:11:46 +08:00
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return c
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2026-11-03 11:26:11 +08:00
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def gpu_back(accent, accent_dark, burnt=False):
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"""显卡背面(翻面后):左端仍是挡板;黑色背板,上面一行丝印(型号用叠加图画),
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右下一张序列号贴纸,贴纸边上一道封条。"""
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c = Canvas(W, H)
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bracket(c)
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for y in range(TOP0, 28):
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for x in range(L, R + 1):
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c.put(x, y, 'd')
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c.put(R, y, 'k'); c.put(R - 1, y, 'k')
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for x in range(L, R + 1):
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c.put(x, TOP0, 'm'); c.put(x, TOP0 + 1, 'm')
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for x in range(L + 1, R - 1):
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c.put(x, 16, accent)
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c.put(L + 1, 17, accent_dark); c.put(R - 2, 17, accent_dark)
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for x in range(L + 2, R - 2, 5): # 背板螺丝
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for y in (22, 25):
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c.put(x, y, 'b'); c.put(x + 1, y, 'k')
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c.rect(26, 18, 41, 21, 'h') # 序列号贴纸(印刷条码)
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for x in range(27, 41, 2):
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c.rect(x, 19, x, 20, 'k')
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c.rect(44, 17, 44, 22, 'R') # 封条(红色)
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c.rect(43, 17, 43, 22, 'r2')
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for x in range(L, R + 1):
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for y in range(28, 28):
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pass
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if burnt:
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for x, y in [(14, 9), (15, 10), (30, 11), (36, 13), (20, 14)]:
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c.put(x, y, 'c')
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outline(c)
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return c
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def overlay():
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return Canvas(W, H)
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def ov_fan(kind):
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"""风扇叠加:1 积灰(叶片上一层灰),2 叶片缺角(边缘缺一块并露出黑底)。"""
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c = overlay()
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for cx, cy in FANS:
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if kind == 1:
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for dx, dy in ((-4, -2), (-2, -4), (3, -3), (4, 1), (-3, 3), (2, 4), (-5, 0), (0, 5), (1, -5), (-1, 2), (5, -1), (3, 2)):
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c.put(cx + dx, cy + dy, 'l')
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for dx, dy in ((-4, -1), (-1, -4), (4, -2), (2, 3), (-3, 4)):
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c.put(cx + dx, cy + dy, 'h')
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else:
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for dx, dy in ((4, -4), (5, -4), (5, -3), (4, -3), (3, -4), (5, -5), (6, -3)):
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c.put(cx + dx, cy + dy, 'k')
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c.put(cx - 5, cy + 4, 'k'); c.put(cx - 4, cy + 5, 'k'); c.put(cx - 5, cy + 5, 'k')
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return c
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def ov_fingers(kind):
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"""金手指叠加:1 发暗(触点变褐),2 氧化发绿。"""
|
|
|
|
|
|
c = overlay()
|
|
|
|
|
|
for x in range(L, R + 1):
|
|
|
|
|
|
for y in (TOP1 + 3, TOP1 + 4):
|
|
|
|
|
|
if x in (L + 17, L + 18):
|
|
|
|
|
|
continue
|
|
|
|
|
|
if kind == 1:
|
|
|
|
|
|
c.put(x, y, 'e' if (x + y) % 3 else 'Y')
|
|
|
|
|
|
else:
|
|
|
|
|
|
c.put(x, y, 'g2' if (x + y) % 2 else 'G')
|
|
|
|
|
|
return c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def ov_bracket(kind):
|
|
|
|
|
|
"""挡板叠加:1 划痕;2 接口数量不对(第三个接口被封成一块平板,只剩两个)。"""
|
|
|
|
|
|
c = overlay()
|
|
|
|
|
|
if kind == 1:
|
|
|
|
|
|
for x, y in ((2, 9), (3, 10), (4, 11), (2, 15), (3, 15), (3, 16), (2, 20), (3, 21), (4, 22), (4, 25), (3, 25)):
|
|
|
|
|
|
c.put(x, y, 'l' if (x + y) % 2 else 'd')
|
|
|
|
|
|
else:
|
|
|
|
|
|
c.rect(2, 17, 4, 20, 'b')
|
|
|
|
|
|
c.rect(2, 17, 4, 17, 'h')
|
|
|
|
|
|
return c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def ov_text(model, skew):
|
|
|
|
|
|
"""背面丝印叠加:写型号。skew 为重新印过的版本(字高低不齐)。"""
|
|
|
|
|
|
c = overlay()
|
|
|
|
|
|
text(c, 10, 8, model, 'l' if skew else 'h', skew)
|
|
|
|
|
|
return c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def ov_sticker(kind):
|
|
|
|
|
|
"""贴纸叠加:1 手写序列号(条码被盖住、写了歪歪扭扭的字);2 封条缺失(只剩撕过的残胶)。"""
|
|
|
|
|
|
c = overlay()
|
|
|
|
|
|
if kind == 1:
|
|
|
|
|
|
c.rect(26, 18, 41, 21, 'h')
|
|
|
|
|
|
for x, y in ((27, 20), (28, 19), (29, 20), (30, 19), (32, 20), (33, 19), (33, 21), (35, 19), (36, 20), (37, 19), (38, 21), (39, 20), (40, 19)):
|
|
|
|
|
|
c.put(x, y, 'O')
|
|
|
|
|
|
else:
|
|
|
|
|
|
c.rect(43, 17, 44, 22, 'd')
|
|
|
|
|
|
for y in (17, 19, 21, 22):
|
|
|
|
|
|
c.put(44, y, 'm')
|
|
|
|
|
|
c.put(43, 18, 'm'); c.put(43, 20, 'm')
|
|
|
|
|
|
return c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MODELS = ['RZX 50', 'RZX 60', 'RZX 70', 'RZX 80 Ti', 'RZX 90', 'RZ 470', 'RZ 580', 'RZ 6800', 'RZ 7900']
|
|
|
|
|
|
|
|
|
|
|
|
|
2026-11-03 09:11:46 +08:00
|
|
|
|
def rig():
|
2026-11-03 10:05:06 +08:00
|
|
|
|
"""矿架(48×48,3×3 格):和游戏里其他机器一样的略微俯视(3/4 视角)——顶面是上窄下宽的梯形,
|
|
|
|
|
|
下面是正面,正面里四层显卡位,左下角电源;光从左上来,左亮右暗;轮廓统一深紫、削掉尖角、底下两只脚和一圈阴影。"""
|
2026-11-03 09:11:46 +08:00
|
|
|
|
c = Canvas(48, 48)
|
2026-11-03 10:05:06 +08:00
|
|
|
|
FL, FR, FY, DEP = 3, 44, 24, 19 # 正面左右边、顶面前沿所在行、顶面深度(顶面后沿在 y=6,中心行 y=8 落在顶面上)
|
|
|
|
|
|
BOT = 44 # 正面底边
|
|
|
|
|
|
inset = lambda v: v // 6 # 顶面后部只略微收窄:原版机器的顶面也近似矩形,并且要让左右两格的中心落在顶面内
|
|
|
|
|
|
|
|
|
|
|
|
# 顶面:后部受光、前部稍暗;左缘亮、右缘暗
|
|
|
|
|
|
for v in range(DEP):
|
|
|
|
|
|
y = FY - v
|
|
|
|
|
|
x0, x1 = FL + inset(v), FR - inset(v)
|
|
|
|
|
|
for x in range(x0, x1 + 1):
|
|
|
|
|
|
c.put(x, y, 'l' if v >= 4 else 'b')
|
|
|
|
|
|
c.put(x0, y, 'h'); c.put(x0 + 1, y, 'l')
|
|
|
|
|
|
c.put(x1, y, 'd'); c.put(x1 - 1, y, 'm')
|
|
|
|
|
|
for x in range(FL + inset(DEP - 1), FR - inset(DEP - 1) + 1):
|
|
|
|
|
|
c.put(x, FY - DEP + 1, 'l')
|
|
|
|
|
|
# 顶面上的散热格栅和一个小指示灯
|
|
|
|
|
|
for v in range(4, 16, 3):
|
|
|
|
|
|
for u in range(6, 24):
|
|
|
|
|
|
c.put(FL + inset(v) + u, FY - v, 'g')
|
|
|
|
|
|
c.put(FR - 9, FY - 8, 'G'); c.put(FR - 8, FY - 8, 'G')
|
|
|
|
|
|
# 正面:中间色,左端受光、右端暗;顶部一条暗折线
|
|
|
|
|
|
for y in range(FY + 1, BOT + 1):
|
|
|
|
|
|
for x in range(FL, FR + 1):
|
|
|
|
|
|
c.put(x, y, 'm')
|
|
|
|
|
|
c.put(FL, y, 'b'); c.put(FL + 1, y, 'l' if y < FY + 5 else 'b')
|
|
|
|
|
|
for dx in range(4):
|
|
|
|
|
|
c.put(FR - dx, y, 'd' if dx else 'k')
|
|
|
|
|
|
for x in range(FL, FR + 1):
|
|
|
|
|
|
c.put(x, FY + 1, 'k')
|
|
|
|
|
|
c.put(x, BOT, 'd')
|
|
|
|
|
|
for x in range(FL + 1, FR):
|
|
|
|
|
|
c.put(x, FY, 'h')
|
|
|
|
|
|
c.put(x, FY + 2, 'b')
|
|
|
|
|
|
for x in range(FL + 1, FR):
|
|
|
|
|
|
c.put(x, BOT - 1, 'd')
|
|
|
|
|
|
# 正面里的四层显卡位(深色槽,上沿亮、下沿暗,右端一颗状态灯)
|
|
|
|
|
|
# 正面四层显卡位(深色槽,右端一颗状态灯);间隔行用中间色,保证每格中心都不透明
|
|
|
|
|
|
for i, y in enumerate((FY + 3, FY + 8, FY + 13)):
|
|
|
|
|
|
for x in range(FL + 3, FR - 4):
|
|
|
|
|
|
for dy in range(3):
|
|
|
|
|
|
c.put(x, y + dy, 'k')
|
|
|
|
|
|
c.put(x, y, 'g')
|
|
|
|
|
|
for x in range(FL + 6, FR - 6, 3):
|
|
|
|
|
|
c.put(x, y + 1, 'd')
|
|
|
|
|
|
c.put(FR - 4, y + 1, 'G' if i % 2 == 0 else 'R')
|
|
|
|
|
|
# 电源口(左下)
|
|
|
|
|
|
for x in range(FL + 3, FL + 12):
|
|
|
|
|
|
for dy in (-3, -2):
|
|
|
|
|
|
c.put(x, BOT + dy, 'k')
|
|
|
|
|
|
c.put(FL + 10, BOT - 2, 'S')
|
|
|
|
|
|
for x in range(FL + 15, FR - 4, 2):
|
|
|
|
|
|
c.put(x, BOT - 2, 'g')
|
|
|
|
|
|
# 底部两只脚
|
|
|
|
|
|
for x in (FL + 2, FL + 3, FR - 3, FR - 2):
|
|
|
|
|
|
c.put(x, BOT + 1, 'O'); c.put(x, BOT + 2, 'O')
|
|
|
|
|
|
|
|
|
|
|
|
# 轮廓:实体像素挨着透明的一圈描成轮廓色,再削掉尖角
|
|
|
|
|
|
solid = lambda v: v is not None
|
|
|
|
|
|
get = lambda x, y: c.px[y][x] if 0 <= x < c.w and 0 <= y < c.h else None
|
|
|
|
|
|
edge = [(x, y) for y in range(c.h) for x in range(c.w)
|
|
|
|
|
|
if solid(get(x, y)) and any(not solid(get(x + dx, y + dy)) for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)))]
|
|
|
|
|
|
for x, y in edge:
|
|
|
|
|
|
c.put(x, y, 'O')
|
|
|
|
|
|
for y in range(c.h):
|
|
|
|
|
|
for x in range(c.w):
|
|
|
|
|
|
if get(x, y) == 'O' and sum(solid(get(x + dx, y + dy)) for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1))) <= 1:
|
|
|
|
|
|
c.px[y][x] = None
|
|
|
|
|
|
# 圆角:正面底部两角各削一个像素,让轮廓和原版机器一样不是尖方块
|
|
|
|
|
|
for x, y in ((FL, BOT), (FR, BOT), (FL, BOT + 0), (FR, BOT + 0)):
|
|
|
|
|
|
c.px[y][x] = None
|
|
|
|
|
|
c.px[y][x + (1 if x == FL else -1)] = 'O'
|
2026-11-03 09:11:46 +08:00
|
|
|
|
return c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def terminal():
|
2026-11-03 10:18:19 +08:00
|
|
|
|
"""交易终端(32×32,2×2 格),略微俯视:显示器是一个带顶面的盒子(正面是屏幕和 K 线),
|
|
|
|
|
|
下面是键盘的顶面(梯形,露出按键),左亮右暗。每格中心都不透明。"""
|
2026-11-03 09:11:46 +08:00
|
|
|
|
c = Canvas(32, 32)
|
2026-11-03 10:18:19 +08:00
|
|
|
|
# 显示器:顶面(浅色窄条,略收窄)+ 正面
|
|
|
|
|
|
for v in range(4):
|
|
|
|
|
|
y = 3 + v
|
|
|
|
|
|
x0, x1 = 4 + (3 - v) // 3, 27 - (3 - v) // 3
|
|
|
|
|
|
for x in range(x0, x1 + 1):
|
|
|
|
|
|
c.put(x, y, 'l' if v else 'h')
|
|
|
|
|
|
c.put(x1, y, 'd')
|
|
|
|
|
|
for y in range(7, 21):
|
|
|
|
|
|
for x in range(4, 28):
|
2026-11-03 09:11:46 +08:00
|
|
|
|
c.put(x, y, 'm')
|
2026-11-03 10:18:19 +08:00
|
|
|
|
c.put(4, y, 'b'); c.put(27, y, 'd'); c.put(26, y, 'd')
|
|
|
|
|
|
# 屏幕(深青底、K 线)
|
|
|
|
|
|
for y in range(9, 19):
|
|
|
|
|
|
for x in range(7, 25):
|
|
|
|
|
|
c.put(x, y, 's')
|
|
|
|
|
|
candles = [(9, 13, 16), (12, 11, 15), (15, 12, 14), (18, 9, 13), (21, 10, 12), (23, 9, 11)]
|
|
|
|
|
|
for x, top, bot in candles:
|
|
|
|
|
|
for y in range(top, bot + 1):
|
|
|
|
|
|
c.put(x, y, 'S')
|
|
|
|
|
|
c.put(x, top - 1 if top > 9 else top, 'T')
|
|
|
|
|
|
c.put(7, 9, 'T'); c.put(8, 9, 'T')
|
|
|
|
|
|
# 支架 + 底座(拉通到键盘,保证 y=24 的格子中心不透明)
|
|
|
|
|
|
c.rect(13, 21, 18, 22, 'd')
|
|
|
|
|
|
# 键盘顶面:梯形(后窄前宽),按键网格
|
|
|
|
|
|
for v in range(7):
|
|
|
|
|
|
y = 24 + (6 - v) # v=0 是前沿(y=30)
|
|
|
|
|
|
w = v // 3
|
|
|
|
|
|
x0, x1 = 2 + w, 29 - w
|
|
|
|
|
|
for x in range(x0, x1 + 1):
|
|
|
|
|
|
c.put(x, y, 'b')
|
|
|
|
|
|
c.put(x0, y, 'h'); c.put(x1, y, 'd')
|
|
|
|
|
|
for y in (25, 27, 29):
|
|
|
|
|
|
for x in range(5, 27, 2):
|
|
|
|
|
|
c.put(x, y, 'm')
|
|
|
|
|
|
c.rect(10, 29, 21, 29, 'm') # 空格键
|
|
|
|
|
|
# 键盘前沿(正面薄边)
|
|
|
|
|
|
for x in range(2, 30):
|
|
|
|
|
|
c.put(x, 31, 'd')
|
|
|
|
|
|
# 键盘与显示器之间的缝隙用桌面阴影色填实,避免 y=24 行出现透明格
|
|
|
|
|
|
for y in range(22, 24):
|
|
|
|
|
|
for x in range(4, 28):
|
|
|
|
|
|
if c.px[y][x] is None:
|
|
|
|
|
|
c.put(x, y, 'k')
|
|
|
|
|
|
solid = lambda v: v is not None
|
|
|
|
|
|
get = lambda x, y: c.px[y][x] if 0 <= x < c.w and 0 <= y < c.h else None
|
|
|
|
|
|
edge = [(x, y) for y in range(c.h) for x in range(c.w)
|
|
|
|
|
|
if solid(get(x, y)) and any(not solid(get(x + dx, y + dy)) for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)))]
|
|
|
|
|
|
for x, y in edge:
|
|
|
|
|
|
c.put(x, y, 'O')
|
2026-11-03 09:11:46 +08:00
|
|
|
|
return c
|
|
|
|
|
|
|
|
|
|
|
|
|
2026-11-03 11:26:11 +08:00
|
|
|
|
def key(model):
|
|
|
|
|
|
return model.replace(' ', '').lower()
|
|
|
|
|
|
|
|
|
|
|
|
|
2026-11-03 09:11:46 +08:00
|
|
|
|
SPRITES = {
|
2026-11-03 11:26:11 +08:00
|
|
|
|
'gpu_probidia_f': lambda: gpu_front('G', 'g2'),
|
|
|
|
|
|
'gpu_probidia_b': lambda: gpu_back('G', 'g2'),
|
|
|
|
|
|
'gpu_pmd_f': lambda: gpu_front('R', 'r2'),
|
|
|
|
|
|
'gpu_pmd_b': lambda: gpu_back('R', 'r2'),
|
|
|
|
|
|
'gpu_burnt_f': lambda: gpu_front('e', 'c', burnt=True),
|
|
|
|
|
|
'gpu_burnt_b': lambda: gpu_back('e', 'c', burnt=True),
|
2026-11-03 09:11:46 +08:00
|
|
|
|
'rig': rig,
|
|
|
|
|
|
'terminal': terminal,
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-11-03 11:26:11 +08:00
|
|
|
|
# 叠加图:和底图同尺寸,位置 (0,0) 对齐,只画变化的像素,不参与判格
|
|
|
|
|
|
OVERLAYS = {
|
|
|
|
|
|
'gpu_ov_fan1': lambda: ov_fan(1), 'gpu_ov_fan2': lambda: ov_fan(2),
|
|
|
|
|
|
'gpu_ov_fin1': lambda: ov_fingers(1), 'gpu_ov_fin2': lambda: ov_fingers(2),
|
|
|
|
|
|
'gpu_ov_brk1': lambda: ov_bracket(1), 'gpu_ov_brk2': lambda: ov_bracket(2),
|
|
|
|
|
|
'gpu_ov_stk1': lambda: ov_sticker(1), 'gpu_ov_stk2': lambda: ov_sticker(2),
|
|
|
|
|
|
}
|
|
|
|
|
|
for _m in MODELS:
|
|
|
|
|
|
OVERLAYS['gpu_ov_txt_' + key(_m)] = (lambda m=_m: ov_text(m, False))
|
|
|
|
|
|
OVERLAYS['gpu_ov_txs_' + key(_m)] = (lambda m=_m: ov_text(m, True))
|
|
|
|
|
|
|
|
|
|
|
|
|
2026-11-03 10:01:16 +08:00
|
|
|
|
def check_cells(canvas, name):
|
|
|
|
|
|
"""游戏按 mod 物品图每格的中心像素是否不透明来判断占格(行从图的下沿往上数)。有空格就报错。"""
|
|
|
|
|
|
cols, rows = canvas.w // 16, canvas.h // 16
|
|
|
|
|
|
bad = [(q, r) for r in range(rows) for q in range(cols) if canvas.px[canvas.h - 1 - (r * 16 + 8)][q * 16 + 8] is None]
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if bad:
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raise SystemExit(f"{name}: 这些格子中心像素透明(游戏会当成空格,别的物品会叠上来):{bad}")
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2026-11-03 09:11:46 +08:00
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if __name__ == '__main__':
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here = os.path.dirname(os.path.abspath(__file__))
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if len(sys.argv) == 3 and sys.argv[1] == '--preview':
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for name, make in SPRITES.items():
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2026-11-03 10:01:16 +08:00
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canvas = make()
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check_cells(canvas, name)
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canvas.png(os.path.join(sys.argv[2], name + '.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
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2026-11-03 11:26:11 +08:00
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# 预览:把各种叠加图叠在底图上
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def stack(base, *ovs):
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b = SPRITES[base]()
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for o in ovs:
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oc = OVERLAYS[o]()
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for y in range(oc.h):
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for x in range(oc.w):
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if oc.px[y][x] is not None:
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b.px[y][x] = oc.px[y][x]
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return b
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stack('gpu_probidia_f', 'gpu_ov_fan1', 'gpu_ov_fin1', 'gpu_ov_brk1').png(os.path.join(sys.argv[2], 'prev_front_worn.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
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stack('gpu_pmd_f', 'gpu_ov_fan2', 'gpu_ov_fin2', 'gpu_ov_brk2').png(os.path.join(sys.argv[2], 'prev_front_fake.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
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stack('gpu_probidia_b', 'gpu_ov_txt_rzx80ti').png(os.path.join(sys.argv[2], 'prev_back_ok.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
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stack('gpu_pmd_b', 'gpu_ov_txs_rz6800', 'gpu_ov_stk1', 'gpu_ov_stk2').png(os.path.join(sys.argv[2], 'prev_back_fake.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
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2026-11-03 09:11:46 +08:00
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print(sys.argv[2])
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else:
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out = os.path.normpath(os.path.join(here, '..', 'src', 'Decentralized', 'ModFiles', 'Textures', 'Items'))
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for name, make in SPRITES.items():
|
2026-11-03 10:01:16 +08:00
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canvas = make()
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check_cells(canvas, name)
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canvas.png(os.path.join(out, name + '.png'))
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2026-11-03 11:26:11 +08:00
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for name, make in OVERLAYS.items():
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make().png(os.path.join(out, name + '.png'))
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2026-11-03 09:11:46 +08:00
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print(out)
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