From 00a000e3f9acf6aacfcb61749ac2eae585463b3d Mon Sep 17 00:00:00 2001
From: ZHU MINCHAO <48154958+MinchaoZhu@users.noreply.github.com>
Date: Wed, 4 Nov 2026 23:51:36 +0800
Subject: [PATCH] =?UTF-8?q?=E7=89=88=E6=9C=AC=201.0.0-rc4=EF=BC=9AWeb3=20?=
=?UTF-8?q?=E5=8D=87=E7=BA=A7=E6=94=BE=E8=BF=9B=E5=9F=BA=E7=A1=80=E9=A1=B5?=
=?UTF-8?q?=E7=9A=84=E4=B8=80=E6=A0=8F?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
CHANGELOG.md | 4 ++++
README.md | 2 +-
src/Decentralized/Core.cs | 2 +-
src/Decentralized/ModFiles/manifest.xml | 2 +-
src/Decentralized/Unlock.cs | 11 ++++-------
5 files changed, 11 insertions(+), 10 deletions(-)
diff --git a/CHANGELOG.md b/CHANGELOG.md
index c11ab7c..0d75496 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,9 @@
# Changelog
+## 1.0.0-rc4
+
+- 人脉网络里 Web3 的三个升级(入口、混币器、黑市)从单独的 WEB3 标签挪进“基础”页,自成一栏(栏名 Web3),像水商升级那样连成一条。
+
## 1.0.0-rc3
- 去掉反射:游戏的模组扫描把运行时反射算作未声明的权限,rc1 因此被拒绝启用。两处都改掉:电子元件升级矿架时,原版元件工厂改用游戏公开的 `DirectoryMaster.GetFactory` 取得;手册占位符取值(`TuningText`)从反射改成生成的查表(`TuningTable.cs`,单元测试核对它和 `Tuning` 一致)。清单不声明任何能力,扫描结果为无。升级流程重新走通:普通 ×4 解锁第 3 槽,稀有 ×1 第 4 槽,稀有 ×2 第 5 槽。
diff --git a/README.md b/README.md
index c97accb..6807dc1 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
# Probably Decentralized
-A mod for *Probably Stolen*: crypto mining, a fictional coin market, stablecoins, laundering and its risks, a Web3 black market, built on the game's own power, events and law systems. Current version: 1.0.0-rc3 (release candidate).
+A mod for *Probably Stolen*: crypto mining, a fictional coin market, stablecoins, laundering and its risks, a Web3 black market, built on the game's own power, events and law systems. Current version: 1.0.0-rc4 (release candidate).
All coins, exchanges and events are fictional and have no real-world value.
diff --git a/src/Decentralized/Core.cs b/src/Decentralized/Core.cs
index 807a9fa..057f1a2 100644
--- a/src/Decentralized/Core.cs
+++ b/src/Decentralized/Core.cs
@@ -7,7 +7,7 @@ namespace Decentralized
{
public const string Id = "probably_decentralized";
public const string Name = "Probably Decentralized";
- public const string Version = "1.0.0-rc3";
+ public const string Version = "1.0.0-rc4";
}
/// 本地化:游戏的 mod 本地化表(ModFiles/Localization/*.csv),当前语言缺失时回退英文。
diff --git a/src/Decentralized/ModFiles/manifest.xml b/src/Decentralized/ModFiles/manifest.xml
index 8bb6206..a71e857 100644
--- a/src/Decentralized/ModFiles/manifest.xml
+++ b/src/Decentralized/ModFiles/manifest.xml
@@ -3,7 +3,7 @@
probably_decentralized
Probably Decentralized
edward
- 1.0.0-rc3
+ 1.0.0-rc4
Mine PSC with graphics cards, trade it on a fictional exchange, and cash it out past the compliance desk. Work in progress. All coins, exchanges and events are fictional and have no real-world value.
0.46
diff --git a/src/Decentralized/Unlock.cs b/src/Decentralized/Unlock.cs
index f87a138..6a7dfbf 100644
--- a/src/Decentralized/Unlock.cs
+++ b/src/Decentralized/Unlock.cs
@@ -7,9 +7,8 @@ namespace Decentralized
{
public const string Id = "PD_WEB3_COMMUNITY";
public const int Price = Domain.Tuning.UnlockPrice;
- private const string Card = "Service";
- /// 人脉网络里本 mod 自己的一页:入口、混币器等 Web3 相关升级都放在这里。
- public const string Tab = "PD_WEB3";
+ /// 人脉网络"基础"页里本 mod 自己的一栏(像水商升级那样成组):入口、混币器等 Web3 相关升级都放在这里。栏按这个键分组,显示的名称走回调。
+ public const string Card = "PD_WEB3";
public const string MixerId = "PD_MIXER";
public const int MixerPrice = Domain.Tuning.MixerUnlockPrice;
@@ -22,9 +21,7 @@ namespace Decentralized
public static void Register()
{
- // 分类用游戏自己的 "Service" 键,和 Probably Automated 一样归进现有的"服务"栏;
- // 标题和说明用回调:OnEnable 时 mod 本地化表还没加载
- ModHelper.SetNetworkTabLabel(Tab, () => L.T("upgrade.tab"));
+ // 升级放在默认的"基础"页,自成一栏;标题、说明和栏名都用回调:OnEnable 时 mod 本地化表还没加载
// 登记定义后游戏会访问 PlayerStore.Instance,主菜单阶段为空会抛异常;定义已登记,读档时游戏会把升级补进这一局。
// 每个升级单独 try,免得前一个抛异常时后面的没登记上。
Add(Id, Price, () => L.T("upgrade.title"), () => L.T("upgrade.desc"), OnPurchased, "terminal", null);
@@ -34,7 +31,7 @@ namespace Decentralized
private static void Add(string id, int price, Func title, Func desc, Action onUnlock, string icon, string[] prerequisites)
{
- try { ModHelper.AddNetworkUpgrade(ModInfo.Id, id, price, Card, title, desc, onUnlock, tab: Tab, iconKey: ModInfo.Id + ":" + icon, prerequisites: prerequisites); }
+ try { ModHelper.AddNetworkUpgrade(ModInfo.Id, id, price, Card, title, desc, onUnlock, iconKey: ModInfo.Id + ":" + icon, prerequisites: prerequisites, subtitleLabel: () => L.T("upgrade.tab")); }
catch (NullReferenceException) { Log.Info($"人脉升级 {id} 已登记(主菜单阶段访问 PlayerStore 失败,已忽略)"); }
}