写死的数字进 Tuning;手册剧情联动等用占位符
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -63,6 +63,8 @@ namespace Decentralized.Domain
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// 合规出金与 AML(阈值以当前房租为单位)
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public const double AmlBigRents = 5, AmlCumRents = 15;
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/// <summary>出金审查命中概率:污点占比达标后每占一分加 AmlTaintMult 倍;超出单笔 / 累计额度的部分按 AmlExcessWeight 加。</summary>
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public const double AmlTaintMult = 1.5, AmlExcessWeight = 0.2;
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public const int AmlWindowDays = 7;
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public const double AmlTaintRatio = 0.10, AmlHeavyRatio = 0.30, AmlMixerBonus = 0.30, AmlMaxChance = 0.9;
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public const double TaxRate = 0.08;
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@@ -116,6 +118,8 @@ namespace Decentralized.Domain
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/// <summary>玩家上架出售:标价倍率范围(相对参考价)、上架费、改价费、成交抽成、成交后货款托管天数、假卡被买家看穿的概率;
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/// 倍率 ≤0.9 / 1.0 / 1.8 时的期望成交天数(之间插值);货款带污点的概率与比例随倍率从下限涨到上限;卖家好评的初始值、看穿一次扣的点数、同时上架的件数上限。</summary>
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public const double BmListFee = 0.05, BmRepriceFee = 0.02, BmCommission = 0.08, BmSellMin = 0.6, BmSellMax = 1.8, BmFakeDetect = 0.5;
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/// <summary>出售成交天数的倍率界线:不高于 BmSellFastMult 倍用 BmSellDaysFast 天,BmSellDay1Mult 倍用 BmSellDays1 天,之间线性,再往上指数到 BmSellMax。</summary>
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public const double BmSellFastMult = 0.9, BmSellDay1Mult = 1.0;
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public const double BmSellDaysFast = 1, BmSellDays1 = 2, BmSellDaysMax = 14;
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public const double BmSaleTaintChanceMin = 0.2, BmSaleTaintChanceMax = 0.9, BmSaleTaintRatioMin = 0.2, BmSaleTaintRatioMax = 0.8;
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public const int BmSaleHold = 3, BmRatingStart = 90, BmRatingFakeLoss = 10, BmMaxListings = 10;
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