Mod: mining rig, graphics cards, trading terminal, nightly settlement
First playable slice, tested in game on the test save: - Network upgrade "Mining Access" (300) delivers a trading terminal, a mining rig and an RZX 50. - The rig is a machine with a battery slot and four card slots; each night it draws its total power from the battery and its cards mine PSCoin. Cards show hashrate, power draw and condition, wear every night and can burn out. All state lives on item tags or in the mod save data. - Trading terminal with wallet, trade (four pairs, deposit credits as CRC, withdraw CRC through the compliance desk) and report pages. - Nightly log lines; exchange opening and halving news on the paper. - English and Chinese text; sprites generated by art/sprites.py. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -9,7 +9,9 @@ All coins, exchanges and events are fictional and have no real-world value.
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| Path | Content |
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| `src/Decentralized.Domain` | Pure logic (assets and ledger, AMM pairs, market, mining). No game or Unity references. |
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| `src/Decentralized` | The mod: items (trading terminal, mining rig, graphics cards), nightly settlement, terminal window, news. Builds into `<game>/Mods/ProbablyDecentralized` (`dotnet build src/Decentralized -p:GameDir=...`). |
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| `tests/Decentralized.Domain.Tests` | Console test runner: `dotnet run --project tests/Decentralized.Domain.Tests` |
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| `art/sprites.py` | Generates the item sprites into `src/Decentralized/ModFiles/Textures/Items`. |
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## License
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