Stage 6.3: RatDigg ASIC miners, miner dealers on the black market, miner era event

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
ZHU MINCHAOandClaude Sonnet 5.5 committed 2026-11-04 00:58:14 +08:00
1 parent b249747855
commit 7d13ae2fe8
18 files changed
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@@ -6,7 +6,7 @@ namespace Decentralized.Domain
{
public enum PayMode { Escrow, Advance }
/// <summary>商家类型:矿卡(全新 / 二手)、矿架能源、模组、军火、枪匠配件、证件芯片、药物、化学、酿酒、水培、养殖、矿工、水务、仓储、工具、奢侈品;大宗商家、尖端店铺(只卖贵货,概率低)、个人卖家(什么都卖,价格随心所欲)随机出现。</summary>
public enum MerchantType { GpuNew, GpuUsed, Rigs, Modules, Arms, GunMods, Docs, Pharma, Chem, Brewer, Farm, Husbandry, Miner, Water, Storage, Tools, Luxury, Bulk, Elite, Personal }
public enum MerchantType { GpuNew, GpuUsed, Rigs, Modules, Arms, GunMods, Docs, Pharma, Chem, Brewer, Farm, Husbandry, Miner, Water, Storage, Tools, Luxury, Bulk, Elite, Personal, Asic }
public enum OrderState { Pending, Ready, Done, Refunded, Lost }
/// <summary>黑市上的卖家:成交数与好评率公开;是不是骗子是隐藏的。</summary>
@@ -131,6 +131,7 @@ namespace Decentralized.Domain
private List<BmListing> MerchantGoods(int idx, BmSeller s, int day, int rep, Rng rng, Func<string, long> value)
{
var list = new List<BmListing>();
if (s.Type == MerchantType.Asic) return AsicGoods(idx, s, rep, rng);
bool gpuKind = s.Type == MerchantType.GpuNew || s.Type == MerchantType.GpuUsed;
int n = s.Type == MerchantType.Bulk ? 2 : s.Type == MerchantType.Elite ? Tuning.BmEliteListings : s.Type == MerchantType.Personal ? Tuning.BmPersonalListings : Tuning.BmMerchantListings;
List<BmEntry> entries = gpuKind ? new List<BmEntry>() : s.Type == MerchantType.Bulk || s.Type == MerchantType.Personal || s.Type == MerchantType.Elite ? AllEntries() : Merchants.Table[s.Type].ToList();
@@ -177,6 +178,27 @@ namespace Decentralized.Domain
return list;
}
public static int AsicRep(string model) => model == "M3" ? Tuning.AsicRepM3 : model == "M2" ? Tuning.AsicRepM2 : Tuning.AsicRepM1;
private static double AsicWeight(string model) => model == "M3" ? Tuning.AsicWeightM3 : model == "M2" ? Tuning.AsicWeightM2 : Tuning.AsicWeightM1;
/// <summary>矿机商:一台 RatDigg 矿机,型号按黑市声望放开,新机(70%)或二手;价格 = 机价(二手按健康度折算)× 商家系数。</summary>
private List<BmListing> AsicGoods(int idx, BmSeller s, int rep, Rng rng)
{
var models = new[] { "M1", "M2", "M3" }.Where(m => rep >= AsicRep(m)).ToList();
if (models.Count == 0) return new List<BmListing>();
double roll = rng.NextDouble() * models.Sum(AsicWeight);
string model = models.Last();
foreach (var m in models) { roll -= AsicWeight(m); if (roll <= 0) { model = m; break; } }
bool fresh = rng.Chance(Tuning.AsicNewShare);
double health = fresh ? 100 : rng.Range(Tuning.AsicUsedHealthMin, Tuning.AsicUsedHealthMax);
double factor = s.Factor * F(rng, 1 - Tuning.BmPriceJitter, 1 + Tuning.BmPriceJitter);
return new List<BmListing>
{
new BmListing { Seller = idx, Item = "gpu:" + model, Kind = GoodKind.Gpu, Level = 2, Model = model, Health = health, Qty = model == "M1" ? rng.Range(1, 2) : 1,
Price = (int)Math.Max(1, Math.Round(CardValue.Of(model, health) * factor)) },
};
}
/// <summary>每周重新生成商家、货架和论坛情报(与现货同一天刷新):从 6 种类型里抽 BmMerchantCount 家,另有概率出现一家大宗商家。</summary>
public void RefreshOrders(int day, int rep, Rng rng, Func<string, long> value, bool allTypes = false)
{
@@ -188,6 +210,7 @@ namespace Decentralized.Domain
{
if (rng.Chance(Tuning.BmBulkChance)) types.Add(MerchantType.Bulk);
if (rng.Chance(Tuning.BmEliteChance)) types.Add(MerchantType.Elite);
if (rep >= Tuning.AsicRepM1 && rng.Chance(Tuning.AsicChance)) types.Add(MerchantType.Asic);
for (int i = 0; i < Tuning.BmPersonalCount; i++) types.Add(MerchantType.Personal);
}
foreach (var t in types)
@@ -196,8 +219,8 @@ namespace Decentralized.Domain
bool scam = rng.Chance(personal ? Tuning.BmPersonalScam : Tuning.BmScamSellerShare);
// 骗子多半是新号,也有刷过好评的老号;个人卖家都是新号
bool fresh = personal || (scam ? rng.Chance(Tuning.BmScamFresh) : rng.Chance(Tuning.BmHonestFresh));
double lo = t == MerchantType.Elite ? Tuning.BmFactorEliteMin : t == MerchantType.GpuNew ? Tuning.BmFactorNewMin : t == MerchantType.GpuUsed ? Tuning.BmFactorUsedMin : t == MerchantType.Bulk ? Tuning.BmFactorBulkMin : Tuning.BmFactorMin;
double hi = t == MerchantType.Elite ? Tuning.BmFactorEliteMax : t == MerchantType.GpuNew ? Tuning.BmFactorNewMax : t == MerchantType.GpuUsed ? Tuning.BmFactorUsedMax : t == MerchantType.Bulk ? Tuning.BmFactorBulkMax : Tuning.BmFactorMax;
double lo = t == MerchantType.Elite || t == MerchantType.Asic ? Tuning.BmFactorEliteMin : t == MerchantType.GpuNew ? Tuning.BmFactorNewMin : t == MerchantType.GpuUsed ? Tuning.BmFactorUsedMin : t == MerchantType.Bulk ? Tuning.BmFactorBulkMin : Tuning.BmFactorMin;
double hi = t == MerchantType.Elite || t == MerchantType.Asic ? Tuning.BmFactorEliteMax : t == MerchantType.GpuNew ? Tuning.BmFactorNewMax : t == MerchantType.GpuUsed ? Tuning.BmFactorUsedMax : t == MerchantType.Bulk ? Tuning.BmFactorBulkMax : Tuning.BmFactorMax;
var s = new BmSeller
{
Name = ChainAddress.Make(rng.NextUInt()),