Terminal: home with three entries (Bank, Poinbase, Web3) plus report; entry icons
Bank shows real credits, rent and deposits/withdrawals; Poinbase is the compliant exchange; Web3 is the wallet and decentralised trading. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -30,6 +30,11 @@ C = {
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'Y': (0xC8, 0xA4, 0x4A), # 金手指
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'c': (0x2E, 0x2A, 0x2A), # 焦黑
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'e': (0x6B, 0x4A, 0x3A), # 焦痕
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'u': (0x4F, 0x86, 0xD0), # 蓝
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'U': (0x2B, 0x4A, 0x82), # 深蓝
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'v': (0x9B, 0x76, 0xD6), # 紫
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'V': (0x5E, 0x45, 0x8F), # 深紫
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'y': (0xF0, 0xCF, 0x64), # 亮金
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'p': (0xC0, 0x7A, 0x4A), # 铜
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'q': (0x8A, 0x4F, 0x34), # 暗铜
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'w': (0xE6, 0xE2, 0xD0), # 白
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@@ -514,6 +519,76 @@ def key(model):
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return model.replace(' ', '').lower()
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def ui_bank():
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"""银行图标(32×32):带山花的石柱建筑,门前一枚金币。"""
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c = Canvas(32, 32)
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for k in range(0, 14): # 山花(三角)
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c.rect(16 - k, 4 + k // 2, 16 + k, 4 + k // 2, 'h' if k < 3 else 'l')
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c.rect(2, 11, 29, 12, 'b'); c.rect(2, 13, 29, 13, 'd') # 檐口
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for x0 in (4, 10, 16, 22): # 四根柱子
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c.rect(x0, 14, x0 + 3, 24, 'l')
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c.rect(x0, 14, x0, 24, 'h'); c.rect(x0 + 3, 14, x0 + 3, 24, 'd')
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c.rect(x0 - 1, 14, x0 + 4, 14, 'b'); c.rect(x0 - 1, 24, x0 + 4, 24, 'b')
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c.rect(1, 25, 30, 26, 'b'); c.rect(0, 27, 31, 28, 'm'); c.rect(0, 29, 31, 29, 'd')
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c.rect(14, 8, 17, 9, 'y'); c.put(15, 8, 'w') # 山花里的小徽标
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for yy in range(19, 27): # 金币
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for xx in range(23, 31):
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d = (xx - 26.5) ** 2 + (yy - 22.5) ** 2
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if d <= 14:
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c.put(xx, yy, 'e' if d > 9 else 'y')
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c.put(25, 21, 'w'); c.put(26, 21, 'w'); c.put(26, 22, 'y')
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outline(c)
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return c
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def ui_poinbase():
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"""Poinbase 图标(32×32):蓝色盾牌,中间一枚金色 P 币,两侧一上一下的箭头。"""
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c = Canvas(32, 32)
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for y in range(3, 29): # 盾牌
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half = 12 if y < 16 else max(0, 12 - (y - 16) * 12 // 12)
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for x in range(16 - half, 16 + half + 1):
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c.put(x, y, 'u' if x < 16 else 'U')
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c.put(16 - half, y, 'h') if half else None
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for x in range(4, 29):
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c.put(x, 3, 'h'); c.put(x, 4, 'l')
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for y in range(7, 21): # 币
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for x in range(9, 24):
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d = (x - 16) ** 2 + (y - 13.5) ** 2
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if d <= 36:
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c.put(x, y, 'e' if d > 28 else 'y')
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c.put(12, 9, 'w'); c.put(13, 8, 'w'); c.put(12, 10, 'w')
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c.rect(13, 9, 14, 18, 'U'); c.rect(15, 9, 18, 10, 'U'); c.rect(18, 11, 19, 13, 'U'); c.rect(15, 14, 18, 15, 'U') # P
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for k in range(4): # 下方两个箭头:买入、卖出
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c.put(9 + k, 24 - k, 'w') if k < 3 else None
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for x in range(8, 13): c.put(x, 22, 'w')
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for x in range(19, 24): c.put(x, 22, 'w')
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c.put(19, 23, 'w'); c.put(20, 24, 'w'); c.put(23, 23, 'w'); c.put(22, 24, 'w')
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outline(c)
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return c
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def ui_web3():
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"""Web3 图标(32×32):六边形节点网络,紫色底。"""
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c = Canvas(32, 32)
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nodes = [(16, 7), (7, 14), (25, 14), (11, 24), (21, 24), (16, 16)]
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edges = [(0, 1), (0, 2), (1, 3), (2, 4), (3, 4), (5, 0), (5, 1), (5, 2), (5, 3), (5, 4)]
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for (a, b) in edges:
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(x0, y0), (x1, y1) = nodes[a], nodes[b]
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n = max(abs(x1 - x0), abs(y1 - y0))
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for i in range(n + 1):
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px, py = x0 + (x1 - x0) * i // n, y0 + (y1 - y0) * i // n
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c.put(px, py, 'v'); c.put(px + 1, py, 'v'); c.put(px, py + 1, 'v')
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for i, (x, y) in enumerate(nodes):
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r = 3 if i == 5 else 2
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for dy in range(-r, r + 1):
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for dx in range(-r, r + 1):
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if dx * dx + dy * dy <= r * r + 1:
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c.put(x + dx, y + dy, 'V' if (dx + dy) > 0 else 'h' if i != 5 else 'y')
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c.put(x, y, 'w')
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outline(c)
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return c
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def guide():
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"""鉴定手册(16×16,一格):竖放的小册子,封面带品牌色条,书脊在左。"""
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c = Canvas(16, 16)
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@@ -542,6 +617,8 @@ for _tier in range(4):
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SPRITES['gpu_probidia_f_t%d' % _tier] = (lambda t=_tier: gpu_front('G', 'g2', tier=t))
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SPRITES['gpu_pmd_f_t%d' % _tier] = (lambda t=_tier: gpu_front('R', 'r2', tier=t))
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UI_ICONS = {'ui_bank': ui_bank, 'ui_poinbase': ui_poinbase, 'ui_web3': ui_web3}
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# 叠加图:和底图同尺寸,位置 (0,0) 对齐,只画变化的像素,不参与判格
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OVERLAYS = {
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'gpu_ov_fin1': lambda: ov_fingers(1), 'gpu_ov_fin2': lambda: ov_fingers(2),
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@@ -581,6 +658,8 @@ if __name__ == '__main__':
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if oc.px[y][x] is not None:
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b.px[y][x] = oc.px[y][x]
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return b
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for name, make in UI_ICONS.items():
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make().png(os.path.join(sys.argv[2], name + '.png'), scale=8, bg=(0x2a, 0x2c, 0x34))
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stack('gpu_probidia_f_t1', 'gpu_ov_fan2_2', 'gpu_ov_fin1', 'gpu_ov_brk1').png(os.path.join(sys.argv[2], 'prev_front_worn.png'), scale=6, bg=(0xA0, 0xA8, 0x9C))
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print(sys.argv[2])
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else:
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@@ -594,6 +673,8 @@ if __name__ == '__main__':
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canvas.png(os.path.join(out, name + '.png'))
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for name, make in OVERLAYS.items():
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make().png(os.path.join(out, name + '.png'))
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for name, make in UI_ICONS.items():
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make().png(os.path.join(out, name + '.png'))
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import big, big_cases
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for name, make in big.BIG.items():
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make().png(os.path.join(out, name + '.png'))
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