2.1.1:矿架与能源商家卖稀有电子元件
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Changelog
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# Changelog
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## 2.1.1
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- “矿架与能源”商家的货表加入稀有电子元件(普通货,不加科技品溢价),上新时更容易买到,矿架第 4、5 槽升级和矿机修理要用。
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## 2.1.0
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## 2.1.0
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- Web3 商店的现货和商家货架改为每周一、周四早上上新(原来每 7 天一次);镇压等原因错过的上新日在下一晚补上。
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- Web3 商店的现货和商家货架改为每周一、周四早上上新(原来每 7 天一次);镇压等原因错过的上新日在下一晚补上。
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@@ -24,7 +24,7 @@ namespace Decentralized.Domain
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public static readonly Dictionary<MerchantType, BmEntry[]> Table = new Dictionary<MerchantType, BmEntry[]>
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public static readonly Dictionary<MerchantType, BmEntry[]> Table = new Dictionary<MerchantType, BmEntry[]>
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{
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{
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[MerchantType.Rigs] = new[] { T("pd_rig"), T("energy_credit_ext"), T("energy_credit_hyp"), T("energy_credit_breeder"), T("powerblock"), T("recharger"), T("current_converter") },
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[MerchantType.Rigs] = new[] { T("pd_rig"), T("energy_credit_ext"), T("energy_credit_hyp"), T("energy_credit_breeder"), T("powerblock"), T("recharger"), T("current_converter"), G("rare_electronic") },
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[MerchantType.Modules] = new[] { T("system_module_overclock"), T("system_module_performance"), T("system_module_quality"), T("system_module_eco"), T("system_module_efficiancy"),
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[MerchantType.Modules] = new[] { T("system_module_overclock"), T("system_module_performance"), T("system_module_quality"), T("system_module_eco"), T("system_module_efficiancy"),
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T("system_module_fineness"), T("system_module_streamlining"), T("module_extractor_advanced"), T("module_bay_expansion_kit") },
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T("system_module_fineness"), T("system_module_streamlining"), T("module_extractor_advanced"), T("module_bay_expansion_kit") },
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[MerchantType.Arms] = new[] { C("handmade_pistol", 1), C("printed_gun", 1), C("stun_baton", 1), C("revolver", 2), C("heavy_handmade_pistol", 2), C("flashbang_grenade", 2), C("smoke_grenade", 2),
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[MerchantType.Arms] = new[] { C("handmade_pistol", 1), C("printed_gun", 1), C("stun_baton", 1), C("revolver", 2), C("heavy_handmade_pistol", 2), C("flashbang_grenade", 2), C("smoke_grenade", 2),
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@@ -7,7 +7,7 @@ namespace Decentralized
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{
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{
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public const string Id = "probably_decentralized";
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public const string Id = "probably_decentralized";
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public const string Name = "Probably Decentralized";
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public const string Name = "Probably Decentralized";
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public const string Version = "2.1.0";
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public const string Version = "2.1.1";
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}
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}
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/// <summary>本地化:游戏的 mod 本地化表(ModFiles/Localization/*.csv),当前语言缺失时回退英文。</summary>
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/// <summary>本地化:游戏的 mod 本地化表(ModFiles/Localization/*.csv),当前语言缺失时回退英文。</summary>
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@@ -3,7 +3,7 @@
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<ID>probably_decentralized</ID>
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<ID>probably_decentralized</ID>
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<Name>Probably Decentralized</Name>
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<Name>Probably Decentralized</Name>
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<Author>edward</Author>
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<Author>edward</Author>
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<ModVersion>2.1.0</ModVersion>
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<ModVersion>2.1.1</ModVersion>
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<Description>Mine PSC with graphics cards, trade it on a fictional exchange, and cash it out past the compliance desk. Work in progress. All coins, exchanges and events are fictional and have no real-world value.</Description>
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<Description>Mine PSC with graphics cards, trade it on a fictional exchange, and cash it out past the compliance desk. Work in progress. All coins, exchanges and events are fictional and have no real-world value.</Description>
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<GameVersions>
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<GameVersions>
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<Version>0.46</Version>
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<Version>0.46</Version>
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@@ -2052,6 +2052,7 @@ internal static class Program
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Check(acc.Length >= 2 && acc.Distinct().Count() == acc.Length && acc.All(a => a == Assets.PSC || a == Assets.CRT || a == Assets.CRA || a == Assets.Ponero), $"{ty} 收 {string.Join("/", acc)}");
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Check(acc.Length >= 2 && acc.Distinct().Count() == acc.Length && acc.All(a => a == Assets.PSC || a == Assets.CRT || a == Assets.CRA || a == Assets.Ponero), $"{ty} 收 {string.Join("/", acc)}");
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}
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}
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Check(Merchants.Accepts(MerchantType.Arms).Contains(Assets.Ponero) && !Merchants.Accepts(MerchantType.Rigs).Contains(Assets.Ponero), "违禁类收隐私币,硬件类不收");
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Check(Merchants.Accepts(MerchantType.Arms).Contains(Assets.Ponero) && !Merchants.Accepts(MerchantType.Rigs).Contains(Assets.Ponero), "违禁类收隐私币,硬件类不收");
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Check(Merchants.Table[MerchantType.Rigs].Any(e => e.Id == "rare_electronic" && e.Kind == GoodKind.Goods), "矿架与能源商家卖稀有电子元件(升级矿架槽要用),按普通货计价");
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Check(Merchants.PlatformAccepts.Contains(Assets.CRT) && Tuning.BmAutoSwapSlip > Tuning.DexFee * 10, "自动换币的滑点远高于 DEX 手续费");
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Check(Merchants.PlatformAccepts.Contains(Assets.CRT) && Tuning.BmAutoSwapSlip > Tuning.DexFee * 10, "自动换币的滑点远高于 DEX 手续费");
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});
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});
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