Used cards: counter quote tag instead of client-temporary feature; item type Material

Client-temporary features are stripped when an item sits on the front
counter, so the scam markup never applied. The quote now lives in a tag and
counts only while the item is not owned. GPU item type ELECTRONIC has no
translation in the game, so cards are typed as Material.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
ZHU MINCHAOandClaude Sonnet 5.5 committed 2026-11-03 12:00:39 +08:00
1 parent 9b48d7bf0e
commit de7d5caafe
4 files changed
+30 -22

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+12 -18
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@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Decentralized.Domain;
@@ -5,7 +6,7 @@ namespace Decentralized
{
/// <summary>
/// 二手显卡贩子:偶尔上门,把几张卡摆上柜台,玩家按外观自己判断(翻面看背面)。
/// 老实人按真实价值卖,中间商加价,骗子夹带假卡并按标称型号报价;价格是柜台上的临时加价,买下之后卡只值真实价值。
/// 老实人按真实价值卖,中间商加价,骗子夹带假卡并按标称型号报价;柜台价写在物品的报价标签上,物品归玩家之后只值真实价值。
/// 另外把显卡登记为鉴定公会的鉴定物品,正确价值与实际售价是同一个数。
/// </summary>
public static class UsedDealerClient
@@ -19,7 +20,12 @@ namespace Decentralized
ModHook.OnGenerateCustomerNormal += OnGenerate;
ModHelper.AddAppraisalItem(ModInfo.Id, Appraisal, Items.GpuId("RZX50"), 2, CreateForAppraisal, u => (int)CardValue.True(Items.ToUnit(u)),
Items.IsGpu, null, () => L.T("appraisal.gpu"));
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Used dealer visit (test)", () => PlayerStore.Instance.storeClientManager?.AddClient(Create(DealerKind.Scammer)));
ModHelper.AddDebugFunction(ModInfo.Id, ModInfo.Name, "Used dealer visit (test)", () => Log.Guard("二手贩子(测试)", () =>
{
var m = PlayerStore.Instance.storeClientManager;
m.AddNextClient(Create(DealerKind.Scammer, 40));
Log.Info($"二手贩子(测试)已排入,队列 {m.clientStack.Count} 人");
}));
}
public static void Unsubscribe()
@@ -52,9 +58,9 @@ namespace Decentralized
return item;
}
private static StoreClient Create(DealerKind kind)
private static StoreClient Create(DealerKind kind, int? atDay = null)
{
int day = StoreStation.GetDayCounter();
int day = atDay ?? StoreStation.GetDayCounter();
var rng = Session.Data.Rng;
var cards = UsedDealers.Cards(kind, day, rng);
var client = new StoreClient
@@ -73,9 +79,9 @@ namespace Decentralized
foreach (var c in cards)
{
var item = Items.NewCard(c.Model, c.Health, c.FakeOf, rng);
if (c.MarkupPct != 0) item.AddItemFeature(Markup(c.MarkupPct));
if (c.MarkupPct != 0) Items.SetQuote(item, (long)Math.Round(CardValue.True(Items.ToUnit(item)) * (1 + c.MarkupPct / 100.0)));
PlayerStore.Instance.AddDirectSellingItemToTable(item);
placed.Add($"{c.Model}{(c.FakeOf != null ? "←" + c.FakeOf : "")} {c.Health:0}% {c.MarkupPct:+0;-0}%");
placed.Add($"{c.Model}{(c.FakeOf != null ? "←" + c.FakeOf : "")} {c.Health:0}% {c.MarkupPct:+0;-0}% 柜台价 {item.unitValue}(真实 {CardValue.True(Items.ToUnit(item))})");
}
Log.Info($"二手贩子({kind}):{string.Join(",", placed)}");
}));
@@ -83,17 +89,5 @@ namespace Decentralized
client.CompleteClientCreation();
return client;
}
/// <summary>柜台上的临时加价:离开贩子之后自动去掉(游戏按客户临时特征处理)。</summary>
private static ItemFeature Markup(int pct)
{
var f = new ItemFeature(ItemFeature.FeatureType.ClientTemporary) { identifier = "pd_used_markup", category = "markup", valueStage = ItemFeature.ValueStage.Market };
string text = L.T("dealer.markup");
f.SetPublicDisplay(text);
f.SetActualDisplay(text);
f.isFeatureMatch = true;
f.SetPreExposedValueMod(pct);
return f;
}
}
}