版本 1.0.0-rc2:去掉反射,清单不再声明能力
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@@ -515,18 +515,9 @@ namespace Decentralized
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{
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try
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{
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var directories = (System.Collections.IDictionary)typeof(DirectoryMaster).GetField("singletonInstance", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static)?.GetValue(null);
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var list = directories?[typeof(GameItem)] as System.Collections.IList;
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if (list == null) { Log.Warn("[Rig] 找不到原版物品目录,电子元件不能升级矿架"); return; }
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foreach (var id in new[] { "common_electronic", "rare_electronic" })
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{
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Func<GameItem> vanilla = null;
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foreach (var d in list)
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{
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if (d is ModItemDirectory) continue;
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var fd = d.GetType().GetProperty("factoryDictionary")?.GetValue(d) as Dictionary<string, Func<GameItem>>;
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if (fd != null && fd.TryGetValue(id, out var f)) { vanilla = f; break; }
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}
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var vanilla = DirectoryMaster.GetFactory<GameItem>(id);
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if (vanilla == null) { Log.Warn($"[Rig] 找不到原版 {id}"); continue; }
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var make = vanilla;
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dir.Set(id, () =>
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