CardLook has five dimensions of three values each (fan, gold fingers,
bracket on the front; back print and back sticker on the back), 243
combinations. Wear traits follow health and appear on genuine cards too;
three signs (wrong port count, wrong or re-printed silkscreen, handwritten
serial) appear only on fakes, one to three of them. CardValue is the single
value function: sale price and the appraisal's correct value are both
price x (0.25 + 0.75 x health) of the chip actually inside; a dealer quotes
a fake by its labelled model. Graphics card prices rise to about 1.8x and
the block reward to 90 to keep the mining share in range.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The rig gets the game's universal module bay (module adjacency included).
The machine's summed performance, efficiency and quality percentages are
divided by 4, like the ratios vanilla machines use, and capped: hashrate
at most +20%, power saving at most 25%, card wear at most -30%. Performance
also raises wear and burn-out chance by the same amount; negative
efficiency (overclock module, neural cores) raises power draw. Replaces the
planned mod-specific overclock module. Tested in game.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pure logic layer with no game references: xoshiro128** RNG with savable
state, asset registry (PSC, CRC, CRT, CRA, SPARK, Ponero), wallets whose
taint and cost basis move with transfers, constant-product pools with
nightly reversion, and mining (Probidia/PMD GPUs, RatDigg ASICs, network
hash response, halving, wear and sudden death). 35 checks pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>