Commit Graph
105 Commits
Author SHA1 Message Date
ZHU MINCHAOandClaude Sonnet 5.5 3a4572efb6 Terminal and graphics cards redrawn; rig slots 2 to 5 with electronics
Terminal: monitor with a top face and a trapezoid keyboard. Graphics card:
a metal bracket with ports, two fans, brand stripe, gold fingers with a PCIe
notch and power connectors on top, now 2x2 cells. Rig: two slots by default,
an upgrade slot that takes the next level's electronics (4 common, 1 rare,
2 rare) and consumes them at once; the card grid reshapes with the slot
count, which is kept on the rig's tags. Verified in game, including the
slot limit, the upgrade items, five cards, and save and reload.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 10:18:19 +08:00
ZHU MINCHAOandClaude Sonnet 5.5 1841338fbb Entry upgrade goes under the game's Service group
Uses the game's own "Service" card key like Probably Automated instead of
a custom group label, and the terminal as its icon.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 09:53:13 +08:00
ZHU MINCHAOandClaude Opus 5.5 19d728a079 Rename: coin PSC, exchange Poinbase, entry upgrade Web3 Governance Community
The entry network upgrade is the gateway to the whole mod, not only
mining: it now delivers the trading terminal and an RZX 50; rigs are
bought from Dr. Jackson, who always stocks one while the player has none.
The upgrade id changes (unreleased, no migration).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:36:12 +08:00
ZHU MINCHAOandClaude Opus 5.5 79d4c686a0 Rig: game module bay with damped, capped effects
The rig gets the game's universal module bay (module adjacency included).
The machine's summed performance, efficiency and quality percentages are
divided by 4, like the ratios vanilla machines use, and capped: hashrate
at most +20%, power saving at most 25%, card wear at most -30%. Performance
also raises wear and burn-out chance by the same amount; negative
efficiency (overclock module, neural cores) raises power draw. Replaces the
planned mod-specific overclock module. Tested in game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:16:46 +08:00
ZHU MINCHAOandClaude Opus 5.5 750b26e4b3 Mod: mining rig, graphics cards, trading terminal, nightly settlement
First playable slice, tested in game on the test save:
- Network upgrade "Mining Access" (300) delivers a trading terminal, a
  mining rig and an RZX 50.
- The rig is a machine with a battery slot and four card slots; each night
  it draws its total power from the battery and its cards mine PSCoin.
  Cards show hashrate, power draw and condition, wear every night and can
  burn out. All state lives on item tags or in the mod save data.
- Trading terminal with wallet, trade (four pairs, deposit credits as CRC,
  withdraw CRC through the compliance desk) and report pages.
- Nightly log lines; exchange opening and halving news on the paper.
- English and Chinese text; sprites generated by art/sprites.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 09:11:46 +08:00