using System; using System.Linq; using Decentralized.Domain; namespace Decentralized { /// /// 本 mod 自己的剧情线:混币器运营者 Tumbler。解锁混币器、第 30 天起,四次上门(游戏的对话顾客): /// 1 自我介绍;2 说治安部在查混币服务(当晚混币器被制裁几天);3 求你藏密钥盘,三选一(藏 / 举报 / 卖给黑市);4 结局。 /// 进度存在 ,结果改动混币器(见 )。 /// 之后的剧情():治安部探员、搜查、密钥泄露、审判盘、黑市跑路、报复、长期联系人、换皮重开。 /// public static class TumblerStory { public static void Subscribe() => ModHook.OnGenerateCustomerLate += OnGenerate; public static void Unsubscribe() => ModHook.OnGenerateCustomerLate -= OnGenerate; public static void ForceVisit(StoreClientManager manager) => OnGenerate(manager); private static void OnGenerate(StoreClientManager manager) { var d = Session.Data; if (d == null || !Unlock.IsUnlocked || !Settings.TumblerStory) return; Log.Guard("Tumbler", () => { int day = StoreStation.GetDayCounter(); var t = d.Story.Tumbler; if (t.TryStart(day, Unlock.MixerUnlocked)) Log.Info($"Tumbler 剧情开始:第 {t.StartDay} 天第一次上门"); var a = d.Story.After; if (a.AgentDue(t, day) || a.SearchDue(t, day)) { bool search = a.SearchDue(t, day); manager.AddNextClient(search ? Search() : Agent()); Log.Info($"治安部探员上门({(search ? "搜查" : "问话")})"); Session.Save(); return; } int due = t.Due(day, a); if (due == 0) return; // 举报之后第 4 次不上门;其余的上门要等对话真正走完才算数(当天没聊完、被清场或读档重来,明天照样来) if (due == 4 && t.Choice == Tumbler.Report) { t.Visited(day); Log.Info("Tumbler 已被举报,不再上门"); Session.Save(); return; } var c = Visit(due, t.Choice); manager.AddNextClient(c); Log.Info($"Tumbler 第 {due} 次上门(选择 {t.Choice})"); Session.Save(); }); } /// 夜间:第 2 次上门那天,治安部封了混币器节点。 public static void Night(SaveData d, int day) { var t = d.Story.Tumbler; if (t.Stage == 2 && t.VisitedDay == day && !d.Story.Has("tumbler_sanction")) { d.Story.Applied.Add("tumbler_sanction"); d.Mixer.SanctionedUntil = System.Math.Max(d.Mixer.SanctionedUntil, day + 4); News.Show("pd_news_tumbler_sanction", L.T("news.tumbler.sanction.title"), L.T("news.tumbler.sanction.desc"), 3, 8); } After(d, day); } /// 四次上门之后的夜间:泄露、庭审新闻与宣判、黑市跑路、报复、联系人的镇压提示、换皮重开。 private static void After(SaveData d, int day) { var a = d.Story.After; var ps = PlayerStore.Instance; if (a.LeakDay >= 0 && day >= a.LeakDay && !a.Leaked) { a.Leaked = true; var r = d.Mixer.Leak(day); int fraud = (int)Math.Round(r.Fraud); if (fraud > 0) ps.secData.CommitCrime("FRAUD", fraud); if (r.Count == 0) ps.AddNightLog(L.T("nightlog.tumbler.leak.none")); else ps.AddNightLog(L.T("nightlog.tumbler.leak", r.Count, Fmt.Credits(r.Cleaned), fraud), "cc7755"); News.Show("pd_news_tumbler_leak", L.T("news.tumbler.leak.title"), L.T("news.tumbler.leak.desc"), 3, 8); Log.Info($"Tumbler 密钥泄露:还原 {r.Count} 笔出款,洗掉的污点 {r.Cleaned:0},记诈骗罪证 {fraud}"); } bool? hint = a.Hint(day, d.Rng); if (hint != null) { int n = a.Hints.Count, v = (n - 1) % 3 + 1; string side = hint.Value ? "pro" : "def"; News.Show("pd_news_trial_" + day, L.T("news.trial." + side + ".title", n), L.T("news.trial." + side + ".desc" + v), 1, 7); Log.Info($"庭审第 {n} 天:{(hint.Value ? "控方" : "辩方")}占上风,公开定罪概率 {a.TrialPublic():0.00}(判决 {a.Verdict})"); } if (a.Verdict >= 0 && !a.TrialDone && day >= a.TrialDay) { a.TrialDone = true; if (a.Verdict == 1) News.Show("pd_news_trial_verdict", L.T("news.trial.convict.title"), L.T("news.trial.convict.desc"), 3, 8); else { a.RevengeDay = day + Tuning.TumblerRevengeDelay; News.Show("pd_news_trial_verdict", L.T("news.trial.acquit.title"), L.T("news.trial.acquit.desc"), 3, 8); } Log.Info($"Tumbler 宣判:{(a.Verdict == 1 ? "定罪" : "无罪")}"); } if (a.BmRugDay >= 0 && day >= a.BmRugDay && !a.BmRugged) { a.BmRugged = true; foreach (var m in d.Mixer.RugAll()) ps.AddNightLog(L.T("nightlog.mixer_rug", Fmt.Num(m.Amount), m.Asset), "cc7755"); d.Story.Apply("tumbler_bm_rug", day); a.ClosedDay = day; a.RevengeDay = day + Tuning.TumblerRevengeDelay; News.Show("pd_news_tumbler_bmrug", L.T("news.tumbler.bmrug.title"), L.T("news.tumbler.bmrug.desc"), 4, 8); Log.Info("黑市接手的混币器卷款跑路"); } if (a.RevengeDay >= 0 && day >= a.RevengeDay && !a.Revenged) { a.Revenged = true; Revenge(d, day); } if (a.Contact) Tip(d, day, a); if (a.RebrandDue(day)) { a.Rebranded = true; bool honeypot = d.Rng.Chance(Tuning.TumblerHoneypot); d.Story.Rebrand(honeypot); d.Addresses["mixer_old"] = d.Address("mixer"); d.Addresses["mixer"] = ChainAddress.Make(d.Rng.NextUInt()); News.Show("pd_news_mixer_rebrand", L.T("news.mixer.rebrand.title", L.T("mixer.brand")), L.T("news.mixer.rebrand.desc", L.T("mixer.brand")), 4); Log.Info($"混币器换皮重开:{L.T("mixer.brand")},钓鱼 {honeypot},费率 {Mixer.Fee:P1}"); } } /// /// Tumbler 报复:先留一张纸条。按概率给当前钱包植入木马(剪贴板劫持、钱够多后被转空,和商城的投毒钱包一样); /// 否则每个钱包对最近的转出对象各收到一笔来自相似地址的 0 币转入(地址投毒)。 /// private static void Revenge(SaveData d, int day) { var ps = PlayerStore.Instance; ps.AddNightLog(L.T("nightlog.tumbler.note"), "cc7755"); if (d.Connected && !d.Hot.Poisoned && d.Rng.Chance(Tuning.TumblerRevengeWalletShare)) { d.Hot.Poisoned = true; Log.Info($"Tumbler 报复:钱包 {d.Hot.Address} 被植入木马"); return; } int n = 0; foreach (var w in d.Wallets) { var targets = w.History.Where(h => !h.In && h.Amount > 0 && d.Own(h.Addr) == null).Select(h => h.Addr).Distinct().Take(Tuning.TumblerRevengePoison).ToList(); if (targets.Count == 0) targets.Add(d.Address("poinbase")); foreach (var t in targets) { d.PoisonPlans.Add(new PoisonPlan { Wallet = w.Address, Target = t, Day = day + d.Rng.Range(1, Tuning.TxPoisonDelayMax) }); n++; } } Log.Info($"Tumbler 报复:安排 {n} 笔地址投毒"); } /// 长期联系人:游戏排期里明天开始的镇压(玩家知不知道都算),提前一晚提示,每个只提示一次。 private static void Tip(SaveData d, int day, TumblerAfter a) { var mgr = StoreStation.Instance?.storeEventManager; if (mgr == null) return; for (int i = 0; i < mgr.futurEvents.Count && i < mgr.futurEventsDay.Count; i++) { var e = mgr.futurEvents[i]; int start = day + mgr.futurEventsDay[i]; if (start != day + 1 || (e.identifier != "crackdown" && e.identifier != "sec_martial_law") || a.Tipped.Contains(start)) continue; a.Tipped.Add(start); PlayerStore.Instance.AddNightLog(L.T("nightlog.tumbler.tip")); Log.Info($"Tumbler 提示:第 {start} 天开始 {e.identifier}"); } a.Tipped.RemoveAll(x => x < day - 30); } private static StoreClient New() { // 每次上门是同一个人:外观第一次上门时定下来 var t = Session.Data.Story.Tumbler; if (string.IsNullOrEmpty(t.Sprite)) t.Sprite = SpriteDict.GetRandomShadySpriteName(); var c = new StoreClient { identifier = "pd_tumbler", displayName = L.T("tumbler.name"), spriteName = t.Sprite, clientIntent = StoreClient.ClientIntent.DIALOGUE, nonShootable = true, dismissable = false, }; ModHelper.SetClientSource(c, ModInfo.Id); return c; } /// 治安部探员(问话和搜查是同一个人)。 private static StoreClient NewAgent() { var a = Session.Data.Story.After; if (string.IsNullOrEmpty(a.AgentSprite)) a.AgentSprite = SpriteDict.GetRandomSecSpriteName(); var c = new StoreClient { identifier = "pd_sec_agent", displayName = L.T("agent.name"), spriteName = a.AgentSprite, clientIntent = StoreClient.ClientIntent.DIALOGUE, nonShootable = true, dismissable = false, }; ModHelper.SetClientSource(c, ModInfo.Id); return c; } /// 第 2、3 次上门之间:探员来问 Tumbler 有没有来过。配合:治安部声望 +;否认:没有影响。 private static StoreClient Agent() { var c = NewAgent(); var ask = new Dialogue(); var yes = new Dialogue(); var no = new Dialogue(); yes.SetText("PLAYER", L.T("agent.choice.yes")).NextDialogue().SetText(c.displayName, L.T("agent.yes1")).SetEndAction(() => AgentDone(TumblerAfter.Cooperate)); no.SetText("PLAYER", L.T("agent.choice.no")).NextDialogue().SetText(c.displayName, L.T("agent.no1")).SetEndAction(() => AgentDone(TumblerAfter.Deny)); Lines(c, c.mainDialogue, "agent.v1.", 3).SetNextDialogue(ask); ask.SetText(c.displayName, L.T("agent.ask")) .AddChoice(DirectoryMaster.Item("$"), "-", "", yes, () => { }) .AddChoice(DirectoryMaster.Item("$"), "-", "", no, () => { }); c.AddBasicDialog(); c.CompleteClientCreation(); return c; } private static void AgentDone(int choice) { Log.Guard("探员问话结束", () => { var a = Session.Data.Story.After; if (a.Agent == 0) { a.Agent = choice; a.AgentDay = StoreStation.GetDayCounter(); if (choice == TumblerAfter.Cooperate) StoreReputation.ModSecReputation(Tuning.TumblerAgentSecRep); } Log.Info($"探员问话:{(choice == TumblerAfter.Cooperate ? "配合" : "否认")}"); Session.Save(); }); Leave(); } private static GameItem FindDrive() => EmporiumEntry.Instance?.GetAllOwnedItems().FirstOrDefault(i => i != null && i.identifier == Items.KeyDrive); /// 配合过探员、又帮 Tumbler 藏了密钥盘:第 4 次上门前一天来搜查,搜到就没收(记违禁品罪证),当晚泄露。 private static StoreClient Search() { var c = NewAgent(); bool found = FindDrive() != null; Lines(c, c.mainDialogue, "agent.search.", 2).NextDialogue().SetText(c.displayName, L.T(found ? "agent.search.found" : "agent.search.none")).SetEndAction(() => { Log.Guard("探员搜查", () => { var a = Session.Data.Story.After; int day = StoreStation.GetDayCounter(); if (a.Searched) return; a.Searched = true; a.SearchDay = day; var drive = FindDrive(); if (drive != null) { drive.Destroy(); a.Seized = true; PlayerStore.Instance.secData.CommitCrime("CONTRABAND_TRAFFICKING", Tuning.TumblerSearchCrime); a.LeakTonight(day); } Log.Info($"探员搜查:{(drive != null ? "搜走了密钥盘" : "没搜到")}"); Session.Save(); }); Leave(); }); c.AddBasicDialog(); c.CompleteClientCreation(); return c; } private static Dialogue Lines(StoreClient c, Dialogue first, string prefix, int n) { var dl = first.SetText(c.displayName, L.T(prefix + "1")); for (int i = 2; i <= n; i++) dl = dl.NextDialogue().SetText(c.displayName, L.T(prefix + i)); return dl; } private static StoreClient Visit(int n, int choice) { var c = New(); var d = Session.Data; switch (n) { case 1: Lines(c, c.mainDialogue, "tumbler.v1.", 4).SetEndAction(() => Finish(1)); break; case 2: Lines(c, c.mainDialogue, "tumbler.v2.", 3).SetEndAction(() => Finish(2)); break; case 3: { var ask = new Dialogue(); var hide = new Dialogue(); var report = new Dialogue(); var sell = new Dialogue(); hide.SetText("PLAYER", L.T("tumbler.v3.choice.hide")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks1")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks2")).SetEndAction(Leave); sell.SetText("PLAYER", L.T("tumbler.v3.choice.sell")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks1")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.thanks2")).SetEndAction(Leave); report.SetText("PLAYER", L.T("tumbler.v3.choice.report")).NextDialogue().SetText(c.displayName, L.T("tumbler.v3.report1")).SetEndAction(Leave); Lines(c, c.mainDialogue, "tumbler.v3.", 3).SetNextDialogue(ask); ask.SetText(c.displayName, L.T("tumbler.v3.ask")) .AddChoice(DirectoryMaster.Item("$"), "-", "", hide, () => Choose(Tumbler.Hide)) .AddChoice(DirectoryMaster.Item("$"), "-", "", report, () => Choose(Tumbler.Report)) .AddChoice(DirectoryMaster.Item("$"), "-", "", sell, () => Choose(Tumbler.Sell)); break; } case 4: if (choice == Tumbler.Hide) { bool has = FindDrive() != null; if (d.Story.After.Seized) Lines(c, c.mainDialogue, "tumbler.v4.seized.", 3).SetEndAction(() => Finish(4)); else if (has) Lines(c, c.mainDialogue, "tumbler.v4.back.", 3).SetEndAction(() => { Returned(); Finish(4); }); // 盘不在手上:按落到治安部算,当晚泄露 else Lines(c, c.mainDialogue, "tumbler.v4.lost.", 3).SetEndAction(() => { Session.Data.Story.After.LeakTonight(StoreStation.GetDayCounter()); Finish(4); }); } else if (choice == Tumbler.Sell) Lines(c, c.mainDialogue, "tumbler.v4.sold.", 3).SetEndAction(() => Finish(4)); else Lines(c, c.mainDialogue, "tumbler.v4.none.", 1).SetEndAction(() => Finish(4)); break; } c.AddBasicDialog(); c.CompleteClientCreation(); return c; } private static void Leave() => DialogUIManager.Instance.CurrentClientLeave(); /// 第 n 次上门的对话走完:进度推进一步(只在这一次还没记过时),存档,顾客离开。 private static void Finish(int n) { Log.Guard("Tumbler 上门结束", () => { var t = Session.Data.Story.Tumbler; if (t.Stage == n - 1) t.Visited(StoreStation.GetDayCounter()); Log.Info($"Tumbler 第 {n} 次上门结束,进度 {t.Stage}"); Session.Save(); }); Leave(); } /// 第 3 次上门做出的选择。 private static void Choose(int choice) { Log.Guard("Tumbler 选择", () => { var d = Session.Data; d.Story.Tumbler.Choice = choice; if (d.Story.Tumbler.Stage == 2) d.Story.Tumbler.Visited(StoreStation.GetDayCounter()); int day = StoreStation.GetDayCounter(); switch (choice) { case Tumbler.Hide: Items.Give(ModHelper.SpawnItem(Items.KeyDrive)); break; case Tumbler.Report: d.Story.Apply("tumbler_reported", day); d.Story.After.LeakTonight(day); d.Story.After.StartTrial(day, d.Rng); ModHelper.AddCredit(Tuning.TumblerBounty, true); StoreReputation.ModSecReputation(Tuning.TumblerSecRep); News.Show("pd_news_tumbler_caught", L.T("news.tumbler.caught.title"), L.T("news.tumbler.caught.desc"), 4, 8); break; case Tumbler.Sell: d.Story.Apply("tumbler_sold", day); d.Story.After.StartSold(day, d.Rng); d.Hot.AddDirty(Assets.CRT, Tuning.TumblerSellCrt, Tuning.TumblerSellCrt * Tuning.TumblerSellTaint); d.Hot.Basis += Tuning.TumblerSellCrt; d.Chain(d.Address("platform"), d.Hot.Address, Assets.CRT, Tuning.TumblerSellCrt); StoreReputation.ModReputation(StoreReputation.FACTION_BLACK_MARKET, Tuning.TumblerBmRep); News.Show("pd_news_tumbler_sold", L.T("news.tumbler.sold.title"), L.T("news.tumbler.sold.desc"), 4, 8); break; } Log.Info($"Tumbler:选择 {choice}"); Session.Save(); }); } /// 第 4 次上门取回密钥盘:收走物品,谢礼进当前钱包,混币器降费、匿名集变大。 private static void Returned() { Log.Guard("Tumbler 取回密钥盘", () => { var d = Session.Data; var drive = FindDrive(); if (drive == null) return; drive.Destroy(); d.Story.Apply("tumbler_kept", StoreStation.GetDayCounter()); d.Story.After.Contact = true; d.Hot.Add(Assets.CRT, Tuning.TumblerGift); d.Hot.Basis += Tuning.TumblerGift; d.Chain(d.Address("tumbler"), d.Hot.Address, Assets.CRT, Tuning.TumblerGift); PlayerStore.Instance.AddNightLog(L.T("nightlog.tumbler.gift", Fmt.Num(Tuning.TumblerGift), WalletWindow.NameOf(d.Hot))); Session.Save(); }); } } }