Fan, contact and scratch levels are recomputed from health and a per-card
seed, so a card looks older as it wears. Fan and contacts scale hashrate.
Each inspection-tray detail now maps to exactly one dimension value. Quoting
dealers price the card as if its condition were fine; the player points out
fan, contacts, bracket, print or sticker in the tray to take the matching
discount or expose a fake (a wrong accusation costs reputation like the
vanilla confrontation). Unowned cards show a coarse grade and rated specs.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Client-temporary features are stripped when an item sits on the front
counter, so the scam markup never applied. The quote now lives in a tag and
counts only while the item is not owned. GPU item type ELECTRONIC has no
translation in the game, so cards are typed as Material.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A scav-type seller visits now and then with three to five used cards. An
honest dealer sells at true value, a middleman adds 8%, a scammer mixes in
fakes (relabelled cheap chips) priced at 90% of the labelled model's value.
The markup is a client-temporary item feature, so a bought card is only
worth its real value. Cards are registered as appraisal items; the correct
value is the same function as the sale value.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>