ZHU MINCHAOandClaude Sonnet 5.5 f93dbc6eec Cards: appearance follows wear, hash depends on fan and contacts, seller confrontation
Fan, contact and scratch levels are recomputed from health and a per-card
seed, so a card looks older as it wears. Fan and contacts scale hashrate.
Each inspection-tray detail now maps to exactly one dimension value. Quoting
dealers price the card as if its condition were fine; the player points out
fan, contacts, bracket, print or sticker in the tray to take the matching
discount or expose a fake (a wrong accusation costs reputation like the
vanilla confrontation). Unowned cards show a coarse grade and rated specs.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-03 13:37:48 +08:00
2026-11-03 10:40:20 +08:00

Probably Decentralized

A mod for Probably Stolen: crypto mining, a fictional coin market, stablecoins, laundering and its risks, built on the game's own power, events and law systems. Work in progress; nothing is released yet.

All coins, exchanges and events are fictional and have no real-world value.

Layout

Path Content
src/Decentralized.Domain Pure logic (assets and ledger, AMM pairs, market, mining). No game or Unity references.
src/Decentralized The mod: items (trading terminal, mining rig, graphics cards), nightly settlement, terminal window, news. Builds into <game>/Mods/ProbablyDecentralized (dotnet build src/Decentralized -p:GameDir=...).
tests/Decentralized.Domain.Tests Console test runner: dotnet run --project tests/Decentralized.Domain.Tests
art/sprites.py Generates the item sprites into src/Decentralized/ModFiles/Textures/Items.

License

MIT, see LICENSE.


《Probably Stolen》的 mod:挖矿、虚构币市场、稳定币、洗钱及其风险,接入游戏原有的电力、事件和执法系统。开发中,尚未发布。所有币种、交易所和事件均为虚构,不具有任何现实价值。

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