a2a4d12ad37f29a3d2473c3aec582d643f71c247
The game decides which cells an item occupies by the alpha of one pixel at the centre of each 16x16 cell. The rig's rack bays left gaps exactly on the centre rows, so 8 of 9 cells counted as empty and other items were placed underneath it; the terminal's stand did the same. The rig gets a solid back plate, the terminal's stand is widened, and art/sprites.py now checks every cell the way the game does and refuses to write a sprite with a hole. Verified in game: new rigs are 3x3 solid, new terminals 2x2 solid. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Probably Decentralized
A mod for Probably Stolen: crypto mining, a fictional coin market, stablecoins, laundering and its risks, built on the game's own power, events and law systems. Work in progress; nothing is released yet.
All coins, exchanges and events are fictional and have no real-world value.
Layout
| Path | Content |
|---|---|
src/Decentralized.Domain |
Pure logic (assets and ledger, AMM pairs, market, mining). No game or Unity references. |
src/Decentralized |
The mod: items (trading terminal, mining rig, graphics cards), nightly settlement, terminal window, news. Builds into <game>/Mods/ProbablyDecentralized (dotnet build src/Decentralized -p:GameDir=...). |
tests/Decentralized.Domain.Tests |
Console test runner: dotnet run --project tests/Decentralized.Domain.Tests |
art/sprites.py |
Generates the item sprites into src/Decentralized/ModFiles/Textures/Items. |
License
MIT, see LICENSE.
《Probably Stolen》的 mod:挖矿、虚构币市场、稳定币、洗钱及其风险,接入游戏原有的电力、事件和执法系统。开发中,尚未发布。所有币种、交易所和事件均为虚构,不具有任何现实价值。
Languages
C#
91.8%
Python
8.2%