Pure logic layer with no game references: xoshiro128** RNG with savable state, asset registry (PSC, CRC, CRT, CRA, SPARK, Ponero), wallets whose taint and cost basis move with transfers, constant-product pools with nightly reversion, and mining (Probidia/PMD GPUs, RatDigg ASICs, network hash response, halving, wear and sudden death). 35 checks pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
165 lines
8.3 KiB
C#
165 lines
8.3 KiB
C#
using System;
|
||
using System.Linq;
|
||
using Decentralized.Domain;
|
||
|
||
// 纯逻辑单元测试(不需要游戏)。每个 Test 是一个场景,失败时打印原因,最后返回非零退出码。
|
||
// 涉及数值的检查以离线经济模拟的结果为对照。
|
||
internal static class Program
|
||
{
|
||
private static int _failed, _passed;
|
||
|
||
private static void Check(bool ok, string what)
|
||
{
|
||
if (ok) _passed++;
|
||
else { _failed++; Console.WriteLine(" ✗ " + what); }
|
||
}
|
||
|
||
private static void Test(string name, Action body)
|
||
{
|
||
Console.WriteLine("• " + name);
|
||
try { body(); }
|
||
catch (Exception ex) { _failed++; Console.WriteLine(" ✗ 异常: " + ex); }
|
||
}
|
||
|
||
private static bool Near(double a, double b, double tol) => Math.Abs(a - b) <= tol;
|
||
|
||
private static int Main()
|
||
{
|
||
Test("随机数:同种子同序列;状态可复制后继续", () =>
|
||
{
|
||
var a = new Rng(42);
|
||
var b = new Rng(42);
|
||
Check(Enumerable.Range(0, 100).All(_ => a.NextUInt() == b.NextUInt()), "同种子序列相同");
|
||
var c = new Rng { S0 = a.S0, S1 = a.S1, S2 = a.S2, S3 = a.S3 };
|
||
Check(Enumerable.Range(0, 100).All(_ => a.NextDouble() == c.NextDouble()), "复制状态后序列相同(存档读档)");
|
||
var r = new Rng(7);
|
||
double mean = Enumerable.Range(0, 20000).Select(_ => r.NextDouble()).Average();
|
||
Check(Near(mean, 0.5, 0.01), $"均匀分布均值约 0.5:{mean:0.000}");
|
||
double g = Enumerable.Range(0, 20000).Select(_ => r.Gauss()).Select(x => x * x).Average();
|
||
Check(Near(g, 1.0, 0.05), $"正态分布方差约 1:{g:0.000}");
|
||
});
|
||
|
||
Test("资产登记:Ponero 不可追踪、不上合规交易所;稳定币挂钩", () =>
|
||
{
|
||
Check(!Assets.Get(Assets.Ponero).Traceable && !Assets.Get(Assets.Ponero).Compliant, "Ponero");
|
||
Check(Assets.Get(Assets.CRC).Stable && Assets.Get(Assets.CRC).Freezable, "CRC 可冻结");
|
||
Check(Assets.Get(Assets.CRA).Stable && !Assets.Get(Assets.CRA).Freezable, "CRA 不可冻结");
|
||
Assets.Register(new AssetSpec { Id = "NPC_TEST", Issued = true });
|
||
Check(Assets.Get("NPC_TEST")?.Issued == true, "新增币种只是登记一条");
|
||
});
|
||
|
||
Test("交易对:恒定乘积、手续费、500 信用点约 2% 价格冲击", () =>
|
||
{
|
||
var pool = Pool.Create(Venue.Dex, Assets.PSC, Assets.CRC, 100, 50000, Tuning.DexFee);
|
||
Check(Near(pool.Price, 100, 1e-9), "初始价格 100");
|
||
double k = pool.BaseReserve * pool.QuoteReserve;
|
||
Check(Near(pool.ImpactOfBuy(500), 0.02, 0.001), $"500 信用点买入的冲击约 2%:{pool.ImpactOfBuy(500):P2}");
|
||
double got = pool.BuyBase(500);
|
||
Check(got > 4.9 && got < 4.97, $"500 信用点买到约 4.93 PSC:{got:0.000}");
|
||
Check(pool.BaseReserve * pool.QuoteReserve >= k, "手续费留在池里,k 不减少");
|
||
double back = pool.SellBase(got);
|
||
Check(back < 500 && back > 496, $"马上卖回只损失手续费:{back:0.00}");
|
||
});
|
||
|
||
Test("交易对:夜间向目标价回归 15%(对数空间)并重设深度", () =>
|
||
{
|
||
var pool = Pool.Create(Venue.Dex, Assets.PSC, Assets.CRC, 80, 50000, Tuning.DexFee);
|
||
pool.Revert(100, Tuning.Revert, 60000);
|
||
double expect = Math.Exp(Math.Log(80) + 0.15 * (Math.Log(100) - Math.Log(80)));
|
||
Check(Near(pool.Price, expect, 1e-9), $"回归后价格 {pool.Price:0.00},期望 {expect:0.00}");
|
||
Check(Near(pool.QuoteReserve, 60000, 1e-9), "深度重设");
|
||
});
|
||
|
||
Test("地址:污点和成本按价值比例随币走;Ponero 换入时污点停止传播", () =>
|
||
{
|
||
Func<string, double> px = a => a == Assets.PSC ? 100 : 1;
|
||
var a = new Wallet { Address = "A", Taint = 300, Basis = 1000 };
|
||
a.Add(Assets.CRT, 1000);
|
||
var b = new Wallet { Address = "B" };
|
||
Wallet.Transfer(a, b, Assets.CRT, 250, px);
|
||
Check(Near(b.Taint, 75, 1e-9) && Near(a.Taint, 225, 1e-9), $"转出 1/4,污点带走 1/4:{b.Taint}");
|
||
Check(Near(b.Basis, 250, 1e-9), "成本带走 1/4");
|
||
var c = new Wallet { Address = "C" };
|
||
b.Add(Assets.Ponero, 10);
|
||
Wallet.Transfer(b, c, Assets.Ponero, 10, px);
|
||
Check(c.Taint == 0, "Ponero 转入的地址不带污点");
|
||
bool threw = false;
|
||
try { a.Add(Assets.CRT, -10000); } catch (InvalidOperationException) { threw = true; }
|
||
Check(threw, "余额不足时拒绝");
|
||
});
|
||
|
||
Test("挖矿:开局 1 H 每晚约 13.4 信用点;减半在第 90 天", () =>
|
||
{
|
||
var net = new Network();
|
||
double perH = net.Mine(1) * Tuning.PscStartPrice;
|
||
Check(Near(perH, 13.4, 0.2), $"1 H 每晚约 13.4 信用点(抽成后):{perH:0.00}");
|
||
for (int d = 1; d <= 89; d++) net.Night(d, 100, 0);
|
||
Check(net.Reward == Tuning.BlockReward, "第 89 天还没减半");
|
||
net.Night(90, 100, 0);
|
||
Check(net.Reward == Tuning.BlockReward / 2, "第 90 天减半");
|
||
});
|
||
|
||
Test("挖矿:NPC 算力在有利可图时扩张,币价低时关机", () =>
|
||
{
|
||
var up = new Network();
|
||
up.Night(1, 100, 0);
|
||
Check(up.NpcHash > Tuning.NpcHash0, $"币价 100:扩张到 {up.NpcHash:0.0}");
|
||
var down = new Network();
|
||
down.Night(1, 30, 0);
|
||
Check(down.NpcHash < Tuning.NpcHash0 && down.NpcHash >= Tuning.NpcHash0 * 0.95, $"币价 30:关机,最多 −5%:{down.NpcHash:0.0}");
|
||
});
|
||
|
||
Test("显卡:型号、显示单位、健康度与算力衰减", () =>
|
||
{
|
||
Check(Hardware.Specs["RZX70"].DisplayHash == 50 && Hardware.Specs["RZ6800"].DisplayHash == 40, "RZX70 50 MH/s,RZ6800 40 MH/s");
|
||
Check(Near(Hardware.Specs["M3"].DisplayHash, 3, 1e-9), "RatDigg M3 3 GH/s");
|
||
var u = new Unit { Model = "RZX70" };
|
||
Check(u.Hash(false) == 5, "满健康 5 H");
|
||
u.Health = 25;
|
||
Check(Near(u.Hash(false), 4.0, 1e-9), "健康 25:5 × (0.6 + 0.4 × 0.5) = 4 H");
|
||
u.Health = 0;
|
||
Check(Near(u.Hash(false), 3.0, 1e-9), "健康 0:60%");
|
||
Check(Near(new Unit { Model = "RZX70" }.Hash(true), 6.25, 1e-9), "超频 +25%");
|
||
var fake = new Unit { Model = "RZX90", FakeOf = "RZX60" };
|
||
Check(fake.Hash(false) == 1.5 && fake.Label.Model == "RZX90", "假卡标着 RZX90,算力按 RZX60");
|
||
Check(Near(fake.DeathChance(false), new Unit { Model = "RZX90" }.DeathChance(false) * 2, 1e-12), "假卡暴毙率 ×2");
|
||
var r = new Unit { Model = "RZX70", Health = 50 };
|
||
Check(r.Refurbish() && r.Health == 80 && !r.Refurbish(), "翻新一次 +30,不能再翻新");
|
||
});
|
||
|
||
Test("显卡:累计暴毙概率与模拟器一致(第 50 / 100 / 150 天)", () =>
|
||
{
|
||
double[] Run(string model, bool oc, int n)
|
||
{
|
||
var rng = new Rng(2026);
|
||
var deadBy = new int[3];
|
||
for (int i = 0; i < n; i++)
|
||
{
|
||
var u = new Unit { Model = model };
|
||
for (int d = 1; d <= 150; d++)
|
||
{
|
||
u.Night(oc, rng);
|
||
if (u.Dead)
|
||
{
|
||
if (d <= 50) deadBy[0]++;
|
||
if (d <= 100) deadBy[1]++;
|
||
deadBy[2]++;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
return deadBy.Select(x => (double)x / n).ToArray();
|
||
}
|
||
var p = Run("RZX70", false, 20000);
|
||
Check(Near(p[0], 0.11, 0.02) && Near(p[1], 0.53, 0.02) && Near(p[2], 0.84, 0.02),
|
||
$"Probidia 11% / 53% / 84%:{p[0]:P0} / {p[1]:P0} / {p[2]:P0}");
|
||
var q = Run("RZ6800", false, 20000);
|
||
Check(Near(q[0], 0.20, 0.02) && Near(q[1], 0.76, 0.02) && Near(q[2], 0.95, 0.02),
|
||
$"PMD 20% / 76% / 95%:{q[0]:P0} / {q[1]:P0} / {q[2]:P0}");
|
||
});
|
||
|
||
Console.WriteLine($"\n{_passed} 通过,{_failed} 失败");
|
||
return _failed == 0 ? 0 : 1;
|
||
}
|
||
}
|